Summary
Inspired by the Rollcage games of 1999 and 2000, GRIP is a new IP for a new generation. A return to the hardcore combat racer, bristling with heavy weapons and packing ferocious speed, the game is an intense, sensory feast.
Harnessing the awesome potential of Epic’s Unreal Engine 4, GRIP will take you back to your nostalgic past, while simultaneously propelling you into a kick-ass future.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Core i3-560 3.3GHz / AMD Phenom II X4 805 | Intel Core i7-860 Quad 2.80GHz / AMD FX-8120 |
CPU SPEED | 2.4 Ghz+ Dual Core | 3.0 GHz+ Dual core |
VRAM | 1 GB | 2 GB |
RAM | 2 GB | 6 GB |
OS | Win Xp 32 | Win 7 64 |
Graphics Card | nVidia GeForce GT 730 v2 / AMD Radeon R7 240 v2 2GB | nVidia GeForce GTX 750 Ti / AMD Radeon HD 7850 |
Direct X | DX 9 | DX 11 |
SOUND CARD | DirectX Compatible | DirectX Compatible |
HDD Space | 15 GB | 2 GB |
Game Analysis | Grip is a futuristic combat racing game that has competitors battle across diverse landscapes of distant worlds. Inspired by the Rollcage games of 1999 and 2000, Grip takes that heady cocktail of awesome weaponry and insane speed to a whole new level. | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Optimization Score | 10 |
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Good Graphics
Good Car Control
Very immersive experience
Wall glitches
Collision physics
GRIP: Combat Racing is an amazing struggle on wheels. The Game is accelerating and it provides a very immersive experience. Every fast split second dissision marketing is the name and the trade of GRIP. It offers a campaign with unlockable cars on a tier to tier increments. Unfortunately, this game missed its biggest opportunity to offer levels or game modes with trick jumps and complicated maneuvers. Other than that I have experienced glitches. The car can pass through walls and in some cases, the car can get stuck to areas that can’t get out off. The glitches can be forgiven though, what can’t get a pass is the collision physics, the car stops instantly on a head-on collision without as much of a bounce.