Summary
## Description
Gossip was an experimental game designed to model interactions between the
player and between 3 and 7 computer players. The player could influence other
players by phoning them up and telling them whether they liked or disliked
other players. They could also pass information such as how much another
player liked or disliked someone. After making a series of ‘Phone calls’, the
game would process the information and adjust the internal model with the
player’s goal to become the most popular player.
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