Summary
Gods Will Be Watching is a minimalistic “point and click thriller” centered on despair, commitment, and sacrifice as players face narrative puzzles and moral dilemmas that will affect both the lives of your team and the people you’re are sworn to protect.
Set against the backdrop of an interstellar struggle, Gods Will Be Watching follows Sgt. Burden and his crew in six tense chapters from hostage situations and wilderness survival to biological weapon prevention and agonizing torture scenarios. Each decision is crucial and players will need to choose between the lives of their team and the saving the world from genocide. There’s no good or evil, just decisions, with only you and the gods as a judge to your actions.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Core 2 Duo E4300 1.8GHz / AMD Athlon 64 X2 Dual Core 4000+ | Intel Core 2 Duo E7600 3.06GHz / AMD Athlon II X2 270 |
VRAM | 256 MB | 1 GB |
RAM | 2 GB | 4 GB |
OS | Win Xp 32 | Win 7 64 |
Graphics Card | nVidia GeForce 7900 GT / AMD Radeon X1800 XT | nVidia GeForce GTS 250 / AMD Radeon HD 6670 |
Direct X | DX 9 | DX 10 |
SOUND CARD | Yes | DirectX Compatible |
HDD Space | 200 MB | 200 MB HDD |
Game Analysis | Gods Will Be Watching is a minimalistic "point and click thriller" centered on despair, commitment, and sacrifice as players face narrative puzzles and moral dilemmas that will affect both the lives of your team and the people you’re are sworn to protect. Set against the backdrop of an interstellar struggle, Gods Will Be Watching follows Sgt. Burden and his crew in six tense chapters from hostage situations and wilderness survival to biological weapon prevention and agonizing torture scenarios. Each decision is crucial and players will need to choose between the lives of their team and the saving the world from genocide. There's no good or evil, just decisions, with only you and the gods as a judge to your actions. | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Optimization Score | 10 |
Minimum System Requirements | ||
CPU | Intel Core 2 Duo (3Ghz) | |
RAM | 4 GB RAM | |
OS | Mac OS X 10.8.0 or later | |
Graphics Card | OpenGL 2.1 compatibale + 512 MB VRAM | |
HDD Space | 200 MB available space |
Minimum System Requirements | ||
CPU | Intel Core Duo or faster | |
RAM | 2 GB RAM | |
OS | Ubuntu 14.04, Linux Mint 17 | |
Graphics Card | OpenGL compatible, 512MB Memory |
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The game does manage to appropriately tackle it's theme.
The gameplay is an unbearable slog that I never want to touch again, and the story does not make up for it.
I should first say that this game does succeed at doing exactly what it sets out for. I believe it deserves to exist as a story and theme that could have only been told in the way it was through video games, but I give it nothing else.
This is one of the worst experiences I’ve had in a game. Each chapter can be boiled down into a different resource management minigame that often hides important information to the player through a clunky UI and sometimes requires guess work in order to figure out basic mechanics, to the extent that the vast majority of players will just brute force their way through levels instead. Even if you do manage to figure out each mode, random chance can often end or hamper runs without any player input, which further leads to the need to constantly retry the same tasks over and over until you get lucky and make it through. And the worst part is that it’s all intentional, and I have proof.
SPOILER WARNING
The big plot twist of the game is that whenever the main character dies, he wakes up many years ago with little knowledge of what has happened and has to try and save everyone again. This is supposed to reflect how you as a player have to go through the same mission over and over and over to barey squeeze by. The random bullshit that can end your runs despite perfect play are just the game being “realistic”, and the same can be said about the obtuse mechanics of each chapter. This is why I respect it as a piece of art. It manages to make this idea of trying over and over again to combat the harsh, confusing, and uncontrollable cruelty of life as you’re stuck in this constant cycle of frustrating failure cross the gap from being simple ptatitudes and actually feel emotional, because *you* had to live through it. The only issue is that that exact thing also makes for some of the worst game design I’ve ever played.
I’m not touching this game again.