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Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!
Gnomoria Key Features:
1, Procedurally generated world – Every game is different
2, Fully destructible environment – Everything can be mined, dug, chopped and rebuilt or used for crafting
3, Open sandbox gameplay – Play how you want – manage a peaceful town or build up military and fend off invasions.
4, Crafting – Tons of items to craft at different workshops
5, Mechanisms – Construct elaborate contraptions using parts like hatches, levers, steam engines
6, DirectX®:9.0c
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Pentium 4 1.8GHz / AMD Athlon XP 1700+ | Intel Celeron E1200 Dual-Core 1.6GHz / AMD Athlon 64 X2 Dual Core 4000+ |
VRAM | 128 MB | 512 MB |
RAM | 1 GB | 2 GB |
OS | Win Xp 32 | Win Xp 32 |
Graphics Card | nVidia GeForce 210 / AMD Radeon X600 Series | nVidia GeForce GT 230 / AMD Radeon HD 6550D |
Direct X | DX 9 | DX 9 |
SOUND CARD | DirectX Compatible | DirectX Compatible |
HDD Space | 250 MB | 250 MB |
Game Analysis | Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies! | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Optimization Score | 10 |
Minimum System Requirements | ||
CPU | 2.0 Ghz | |
RAM | 1 GB RAM | |
OS | 10.7.5 | |
Graphics Card | OpenGL 3.0+ (2.1 with ARB extensions acceptable) | |
HDD Space | 200 MB HD space |
Minimum System Requirements | ||
CPU | 2.0 Ghz | |
RAM | 1 GB RAM | |
OS | glibc 2.15+, 32/64-bit. S3TC support is NOT required. | |
Graphics Card | OpenGL 3.0+ (2.1 with ARB extensions acceptable) | |
HDD Space | 200 MB HD space |
Graphics
Music (Both kinds!)
Concepts and variety in the game
World generation
Very bad UX & UI
Gnomes idle too often for pedantic reasons
Unstable/Old fashioned save system
Fun music, graphics and story concepts make this really attractive to me. The pixel art is gold and the level of complexity in the engine is impressive. I had a lot of fun observing how the gnomes behave when I altered the map or laid out instructions, that alone can happily soak up a few hours. Each time you play you’ll learn new things that perhaps you wish you knew earlier, unfortunately it may be too late for several of your gnomes, like me, you’ll probably start over a couple of times with your new knowledge. The surprise events and map generation keeps the experience fresh every time and that’s always a welcome addition. However, I find I can only get 2 or 3 hours out of each game before things start behaving strangely and I am tempted to start over. Here are a few things that prompted me to start over and eventually quit the game forever…
It took too long for me to figure out how to find stone, so my gnomes died of thirst as there was no well. My best miner gnome marooned himself on a floating platform and died of thirst, there was nothing I could do. My gnomes refused to build a well for so long that they died of thirst. Finally, my gnomes were attacked by goblins who wiped half of them out, there was not enough good gnome skills left and I couldn’t be patient enough to wait for things to be done (if the gnomes would listen to my orders at all). Finally, the game disappeared with the “not responding” message and I lost my progress.
Conclusion: There are probably solutions to these issues but ultimately the complexity of the game is both its best and it’s worst feature. The interface is extremely minimal and non-descript, I spent more time on google than playing the game which is not really what I signed up for. There was always some pedantic reason why my expectations were not being met by the gnomes, some build list out of order or skill not assigned. Those things should really be displayed in such a way that I can more easily problem solve my errors instead of allowing gnomes to be idle when there is work to be done.