Manage a colony of people who woke too soon from their cryo-sleep. Build and manage a working generation ship and hopefully one day the grandchildren of the first generation might land on a habitable planet.
## About This Game
“They told us it was a foolproof method for interstellar travel.”
How would you feel about waking up from cryo-sleep centuries too early on a
huge space ship?
GENERATION NOVA is a strategy game of resource and colony management. The
player has to balance the passengers needs and resources to keep the them
alive and happy. Hopefully you will manage to build a community large enough
so that one day the last generation on the ship will land on a habitable
planet and start their new life on the ground. But don’t be too eager: Expand
too fast and you might not have enough workforce to feed the children. Will
you make the sacrifices needed to keep the voyage running or will the cold
hull of the ship contain only corpses in the end?
The game takes inspiration from games like Banished, Rimworld and Frostpunk.
Huge inspirations for the story and setting are from books Across the Universe
and the Silo -series and the film Passengers.
## Intuitive Building System
Build nearly two dozen different buildings that all serve a specific purpose
inside the generation ship. Mine passing asteroids to create resources and
tools to keep the generations growing. Keep the security and happiness up to
pump up the working speed and hopefully lower the suicide rates.
## Technology Upgrades
Assign passengers to conduct scientific research to gain upgrades in the
passengers’ and buildings’ workflow. You don’t want to keep half of your
population tilling the soil in the farms do you?
## Dynamic Event And Task System
Choose your playstyle: Make harsh decisions and be a tyrant or be liberal and
try to help as much as possible. In the end only thing that matters is that
the generations will live on. Make the elders work or let them enjoy their
last moments in life in peace. Encounter problems with material and resource
malfunctions and order passengers to fix the issue even at the cost of their
life or let the material go to waste.
## Passenger AI
The passengers have been through a lot by just waking up in the ship. Social
problems will eventually occur and everything will take a toll on their
psyche. Manage their happiness and hope to keep the needed production lines
going. You don’t want to end up with no tools to mine the asteroids. And you
definitely don’t want the food to run out.
## Interesting Zone System
Depending on where you are flying through the space the people of the ship
might get more creative and faster in work. But pass a dark void or a nebula
and the problems might start piling up. Hopefully the hull will not be
breached in the asteroid field. Plan in advance to go on a resource production
spree when you know the passengers are willing to do the extra work and give
them the breaks they need when times seem the most dire.
## Full Music Score
Over an hour of atmospheric and original music tracks made by Markus Brogaard.
“Home… This is our new home for now. Maybe one day my at least children
will breath unfiltered air.”
## Mature Content Description
The developers describe the content like this:
The game has references to violence, cruelty and suicide only in text form.
There are no violent graphical elements.
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