## Description
This hybrid disc release of the first _Macross F_ movie also includes a
special presentation of a then in-development _Macross_ game, under the title
of _Macross Trial Frontier_. The game takes place over five aerial stages
where the goal is to survive for five minutes (stage 4) or defeat all enemies
(all other stages). In normal mode stages unlock sequentially, and each stage
has a set vehicle and co-pilot. Upon completing normal mode hard mode stages
are unlocked, which have hardier and more aggressive enemies as well as the
ability to use all vehicles, pilots, optional gear, and co-pilots in the game.
The player can also toggle flight controls between Normal, where the Valkyrie
jet mode moves similarly to its bipedal modes, or Real, where the jet can bank
and spin like an actual aircraft.
In combat Valkyries and the Large Varja units can shift between their
different forms by tapping a direction on the right stick. The Queadluun-Rhea
does not have alternate forms, but can still change between high speed and
maneuverability modes. Units will have a primary weapon (typically a rifle),
and a secondary weapon (typically missiles), a melee attack, and speed boost.
Weapons have unlimited ammunition, but limited magazines, and must be reloaded
when depleted. All units can dash in a direction to break missile locks by
double tapping, and shoot down missiles automatically with the missile defense
move as long as they have remaining Anti gauge. A Special bar is replenished
by gaining sequential hits on targets, and can be expended to increase boost,
turn melee into a charging tackle, unleash the vehicle’s unique ultimate
attack, or activate the co-pilot’s special ability. Upon finishing the stage
the player is graded on the number of enemies shot down, as well as time and
health remaining.