## Description
_Gardyloo Golf_ is a brief, top-down golf game with a number of unique
twists. Due to the limitations of the engine used to power the game a stylized
pixel-based art-style is used which focuses more on conveying visual
information than modeling any sense of reality.
Gameplay is fairly archetypal of the sport, the overarching goal being to
guide a ball around various obstacles and into a corresponding hole, repeating
the action over the course of several variant levels. The player may hit the
ball with an amount of force ranging from one to five, dictating the distance
that it will travel. The game is, however, grid-based in nature. As such
hitting the ball with some number of force will cause the ball to travel an
equivalent number of spaces in the direction that it was hit. No score is
kept, nor are there any opponents to compete with, thus the game is entirely
non-competitive.
A clear emphasis is placed throughout the game on exploring and interacting
with the environment, even over the more overt objective of golfing, despite
these interactions being somewhat limited in scope. A pepper salesman also
exists in a majority of the levels, allowing the player to breathe fire by
consuming his notably spicy wares. While a curiosity that allows superficial
aspects of the field to be altered the ability has no effect on the rest of
the game.
A number of hazards exist to impede progress, such as buildings and
alligators, however as the number of additional golf balls is unlimited their
effects are merely temporary; the game comes to an end purely by guiding the
player from course to course, there existing no way to win or lose in a
traditional sense.