This content requires the base application GameGuru on Steam in order to run.
## About This Content
## GameGuru Enhanced Weapons Pack
Are you ready to experience some of the best weapons you’ll ever find in a
game maker? Look no further than this collection of 10 weapons from the
irrepressible ErrantAI, longtime community member and game weapon specialist,
who has spent over a year working in collaboration with the GameGuru
developers to make sure each weapon performs as intended. Coupled with the new
PBR rendering system, these weapons not only work great but look awesome too.
As these assets make extensive use of recent engine revisions and
enhancements, it is important to note that theses weapons will only work in
the latest DX11 version of GameGuru.
Developed to suit a variety of modern-day game narratives; adventurers,
survivors, mercenaries, and vigilantes alike will fit well with this pack’s
curated selection of weapons.
The GameGuru Enhanced Weapon Pack Includes:
AR15 – Well rounded, this semi-automatic rifle is outfitted with a red-dot and
magnifier optics. Good accuracy, short-medium range optics, low light
capability, and 30+1 rounds of 5.56x45mm onboard, the AR15 makes for an ideal
patrol carbine or light-duty marksman rifle.
AKM – A select-fire assault rifle ubiquitous to low-intensity conflict across
the globe. While this old warhorse has seen better days and lacks the
appurtenances of more modern weapons, it makes up for it in firepower with
30+1 rounds of 7.62x39mm and a relatively easily tamed rate of fire.
B810 – This quick-deploying lock-blade may be small but is capable of a
furious barrage of attacks. It can be held with the blade forward or reversed
for a minor exchange of range for power.
Chainsaw – They don’t make ’em anymore like this vintage “muscle saw”. This
beast is cumbersome, noisy, and guzzles fuel but once it gets going it gets
the job done! Ears bleeding? Use the motor kill switch.
M29S – Don’t let the diminutive size fool you, this snub-nosed .44 magnum
revolver packs a serious punch. While slow to reload and limited in capacity,
this six-shooter is flawlessly reliable and can be operated in either double-
action or manual single-action modes for a modest exchange of speed for
accuracy.
M67 – Primarily intended as a defensive weapon to deter pursuit, there’s no
rule that says you can’t use this fragmenting hand grenade to get the party
started!
Mk18 – This 5.56x45mm, commando-length “sub-carbine” boasts assault rifle
firepower in a submachinegun sized package. Fast handling, fully-automatic,
and topped with an illuminated red-dot optic, this weapon is ideally suited to
close-quarters combat. A blistering rate of fire sends a lot of lead downrange
but it can be difficult to control. To those ends, it is capable of semi-
automatic fire for precision work and engaging targets at longer distances.
Mk19T – This iconic, two-tone beauty is as much of a status symbol as it is a
sidearm. This pistol holds 8+1 rounds of commonly available .44 magnum
ammunition and is equipped with a luminous front sight for improved aiming in
all lighting conditions.
R870 – This short-barreled, pump-action, tube-fed shotgun features numerous
tactical modifications including an illuminated optic for fast target
acquisition. While limited in capacity to 5+1 rounds, it fires full power
loads of 9-pellet, 12 gauge ammunition. The weapon’s heavy recoil is best
mitigated when shouldered. As such, this weapon is capable of a much brisker
cadence of fire while aimed.
SledgeHammer – As simple as can be, this weapon consists of a 16lb. forged
steel block mated to a shock-resistant fiberglass handle. This slow-swinging
tool excels at breaking down physical barriers and for users with judicious
timing, it makes a formidable melee weapon as well.
Gloves_Unarmed – For situations when your player character is unarmed. Uses
the same hands as all of the other weapons in this pack. Additionally,
designers can choose between four included texture sets which can also be
easily applied to the other weapons to help customize their games.
All weapons come complete with supporting icons, world models and ammo
pickups. Sound effects for each weapon include audio for item selection,
putting away, reloading, firing, fire mode changes, melee attacks, dry fire,
etc. Reload sound effects have been further broken up into separate sections
for magazine extraction, insertion, chambering etc. for highest sync
functionality with variable reloadspeed settings. This pack supports the full
array of player weapon animations with state-based animation sequences for
primary and alternate modes, empty weapon states, alt-mode transitions, move
to run bridging, multiple attacks, gun-melee attacks, emergency and tactical
reloads, ready/equip selection (fast select optional with gunspec editing),
malfunction clearing (failure to feed) and more. All weapons have been tuned
for nuanced handling feel using the full extent of the GameGuru weapon system.
All weapons fully support Physically Based Rendering so you get high-quality
representations of the weapon materials such as paint, plastic, metal, wood,
glass, and grime.
To use this pack, when you run GameGuru and click on Add New Entity in the
Library you will see a category called “Weapons Pack” and inside this a folder
called “Enhanced”. Click on this to start browsing through your new game
assets. Alternate hand texture sets can be found in the Docs folder along with
instructions on how to use them and weapon Gunspecs have been well commented
for those who wish to tweak individual weapon settings. The weapons in this
pack do not include crosshairs and are meant to be used as-is for maximum
immersion using properly aligned iron sights and simulated holographic
illuminated dot optics. For best alignment of iron sights it is recommended to
use a Weapon FOV of 80-90 and Player Wobble Height of 100-150. If you want to
use a crosshair overlay, simply copy one into the weapon’s gamecore folder.
Keybinds and preferences may be defined in setup.ini. By default, use [RMB] to
aim, [L.Alt.] for melee/supplimental attack, and [V] to change firemodes (if
supported). All the assets in this pack are royalty-free, meaning any game you
make with them can be legally sold by you.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Dual-Core 2GHz or AMD Dual-Core 2GHz | Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150) |
RAM | 2 GB RAM | 4 GB RAM |
OS | 7, 8, 10 | 7, 8, 10 - (64 Bit) |
Graphics Card | NVIDIA GeForce 400 series or AMD Radeon HD 6000 series, 2GB Video Card (Minimum Shader Model 5.0) | NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater, 2GB Video Card (Minimum Shader Model 5.0) |
SOUND CARD | DirectX Compatible Sound Card with latest drivers | DirectX Compatible Sound Card with latest drivers |
HDD Space | 2 GB available space | 8 GB available space |