## Description
_game, game, game, and again game_ is a surreal abstract platform game
rendered in a messy hand-drawn style to a soundtrack of droning looped sound
clips. The game consists of 13 single-screen levels. As levels are navigated,
they unlock layered images of heavily edited text and scribbled animations,
resulting in the level becoming increasingly cluttered by fragments of poetry,
philosophy, and art.
Most levels contain five types of objects:
1. Animated drawings which kill the player, causing an immediate respawn at the start of the level with no penalty.
2. Drawings which, when touched, reveal layers of text or pictures.
3. Portals, which instantly warp the player avatar to another place on the screen.
4. An exit door, which ends the level.
5. A single embedded fragment of home video, which can be watched by directly clicking.
The presence of platforms are indicated by the shape of hand-drawn background
graphics, but often inconsistently so, with the result that players sometimes
may fall through apparently solid surfaces or be unexpectedly supported in
apparently empty spaces.
The game is alternately titled (in the manner of a novel) “belief systems are
small clumsy rolling-type creatures,” and has been variously described by the
author Nelson as “a digital poem/game/net artwork of sorts” and an “awkward
and disjointed atmospheric, the self built into a rolling, jumping meander of
life.” It is the first game in the author’s art-game trilogy. It was followed
by _i made this. you play this. we are enemies_ and _evidence of everything
exploding_.