## Description
An adaptation of a board game played with varying game pieces across different
cultures, this one sets a cross-shaped playfield made of 33 square cells
arrayed with seventeen goose pieces (A through Q) and one fox piece. Play
begins with the fox in the centre and the geese filling the bottom and side
edge positions. Fox moves first, and can move one cell in any direction; the
geese team can move one goose per turn, in any direction but down.
The fox, naturally, seeks to eat the geese, which is accomplished in game
terms as it is in checkers, by jumping over an adjacent goose into an empty
space immediately beyond it (where, if another delicious goose presents itself
in a vulnerable position, it can also be captured similarly in the same turn,
and so on.)
The game is won for the geese if they manage to completely surround the fox or
corner him such that he cannot make any legal moves (single-square journeys or
goose-capturing hops). The game is considered won for the fox if he manages to
winnow the flock down to six geese, the minimum number needed to capture him,
and also if the geese have no legal moves available or the fox is situated
beneath them (as, remember, the geese cannot move down), in which case the fox
is considered to be free to pick off the geese, unseen, from behind at his
leisure.
This version of the game is two-player, and has no computer opponent
available.