Flight!
A girl writes a note to Santa Claus, asking for her mother to return for
Christmas. This note is folded into the form of a paper airplane and then it’s
off to the North Pole, into the night air, through London, Paris, Egypt,
Kenya, and Japan. Of course, it doesn’t traverse all these disparate locales
without some help; the player will be picking it up and throwing it rather a
lot, by clicking on the plane, dragging it to its launch position, and then
swiping it across the screen for takeoff. Initially the plane is quite
unsuited for flying and won’t travel far, but through money earned by
intercepting stars and covering distance, numerous upgrades of various kinds
can be purchased, including a boost of sorts when the space bar is pressed and
minor keyboard steering corrections.
The little stars aren’t the only thing the paper plane has to contend with:
sharing its airspace there are also origami cranes (initially bonus
multipliers) and shooting stars (which give a substantial velocity boost),
along with air currents to help or hinder the plane in its attempt to cover
enormous amounts of distance. Down near the ground, sporadic fixed fans might
help a plane caught in the final throes of a would-be fatal stall, while
halfway to heaven jet streams cause enormously disruptive turbulence. But
regardless of the aid or obstacles, every attempt gets the player closer to
being able to afford a new upgrade, and a few feet closer to each stage’s
overall distance goal. Between stages, the note is intercepted and humorously
misinterpreted, but at every step of the way it is nonetheless passed along to
a new set of air currents and eddies.