Fire Department: Episode 3
The third game in the Fire Department series once again follow the life of
fire fighters – this time in 13 missions in five locations: France, United
States, United Kingdom, Germany, and Ukraine – the home country of the
developers.
The game uses a dynamic fire and smoke dynamics system. Fire does not follow a
scripted path and is influenced by the wind or flammable substance. Smoke
follows ventilation paths and suppresses oxygen levels. Players manage a fire
fighter crew with different classes and 15 different vehicles, all in real-
time. Each class has a specific set of abilities. Regular fire fighters break
doors and save victims while putting out the fires, medics provide first aid,
others are able to get through obstacles, repair machines, command dogs,
specialize in toxic substances or wear special suits that withstand extreme
temperatures. Each unit can be assigned a defensive, offensive or heroic
stance.
The list of vehicles includes fire engines, ambulances, boats, bulldozers,
trucks, helicopters and planes. Missions feature both primary and secondary
objectives, requiring the player to create groups to approach fires from
different directions.
The game offers two multiplayer modes. Players can replay all missions from
the singleplayer mode with both players controlling all units at the same
time, or a more cooperative approach where players can divide the units
between them. There are three multiplayer bonus missions as well.
Minimum System Requirements | ||
CPU | Intel Pentium III | |
VRAM | 64 MB | |
RAM | 256 MB | |
OS | Windows 98SE | |
Direct X | DirectX 9.0c | |
CD-ROM | 4X (600 KB/s) |