A puzzle solving game of laser light beams, refraction, reflection and mixing. Pit your wits against the maniacal artificial intelligence Finley in this reimagining of the unknown and very secret 1960’s human perception tests carried out in top secret hidden bunker laboratories.
## About This Game
A puzzle solving game of laser light beams, refraction, reflection and mixing.
Game Features:
* Casual gameplay
* A plethora of levels to discover
* Ever increasing difficulty
* Multiple ways to solve a puzzle
* Simple user interface using “drag and drop”
* Share your achievements with others
* No time limit (although faster means better!)
* Beautifully rendered secret laboratory
* Retro 1960’s comic style
“Is this thing on? Testing, testing.”
“My sensors really need a clean!”
“Oh wait, there you are.”
“Welcome test subject to our human radiation colour …or is that color? Hmm
I’m not sure, my programming has more than a hint of the transatlantic in
it…Where was I… Oh yes.,, Welcome test subject to our human radiation colour
perception challenge. My name is Finley 808 and I’m your AI companion for your
short foreseeable future.”
Pit your wits against the maniacal artificial intelligence Finley in this
reimagining of the unknown and very secret 1960’s human perception tests
carried out in top secret hidden bunker laboratories.
“Did you know there’s a Prize to be found deep in the Laboratory at the end of
this test?”
As the test subject, the deeper you go into the facility, the harder the
puzzles become to most.
“Thanks to a lucky find near Roswell, New Mexico we have built this facility
to experiment on some new forms matter”
The objective of each test is simple. Drag and drop the available laser
manipulation devices to split, redirect and absorb the laser death ray and
eliminate the alien blob like waste product artefacts.
“The death ray… I mean focused radiation beam… is quite powerful. Should it
touch the sides I will have no choice but to activate sterilisation
protocols!”
It is possible for the light beam to touch the sides of the test laboratory.
If you do, it will activate a countdown (limiting the time you have to pass
the test). Should the countdown reach zero (all containment suppression fuses
in the lab are blown), you will fail the test.
“Oh I do hope you aren’t one of the mediocre ones. You know your colours
right? Oh I do hope so, whilst this alien waste product is messy, recycling
substandard humans is really messy!”
The alien artefacts have a distinct hue. Black, Red, Green, Blue, Cyan,
Magenta, Yellow and White. The white light of the laser will neutralise any of
these. However you can split the white light (and combine of course) into
these colours to remove corresponding Alien waste products.
“I’m always amazed just how many supposedly bright humans don’t understand how
primary colours are mixed to make other colours. As a species you boast about
the likes of Newton and Einstein, but really. The number of test subjects I
see that didn’t know Red and Green makes Yellow, Red and Blue makes Magenta
and, get this, Blue and Green makes Cyan. I mean please, over 80 billion
neurons and not one helping… I will understand this species one day”.
A report card is produced for each test level completed. The grading is
typical of the 1960’s where a “F” is an out and out fail through to an A (a
top pass). Finley will award three star ticks for the best “A” class students!
You are welcome to retake a level test again and again to improve your rating
and score.
“It’s good to reward good effort don’t you think?”
You can increase your score (and report card attainment of course) by
completing levels quickly, matching laser beam colour to Alien blob and
minimising the number of device moves.
“Oh dear, that was a failure. Where will I get the next test subject from?”
You can easily (with permission granted) share your report with friends.
Perhaps they will be better or worse than you when they face Finley’s Colour
of Radiation challenge? Either way, it’s a game that will improve your
cognitive and problem solving skills – Those secret 1960’s experiments have to
have proved something right?
“We like humans, they will do whatever you ask of them, if you ask in the
right way. Only last week I said to a test subject that managed to get to the
Prize… I got into a fight with 1, 3, 5, 7 and 9. – The odds were against me.
Soon after, 19 and 20 had a fight. Twenty one. ….They laughed!”
Still not sure if you want to give this game a go? Well, we can offer you
hearsay and hyperbole regarding the experience of this game. Here are some of
the totally fictitious characters that helped develop it…
” Man. This game is far out. The colours dude, they like blend you know.”
(Comic reader guy, Long Beach, CA)
” My uncle did a lot of deep water filming in the 1960’s, but this game
takes you deeper.” (Jake Coostoe, Monaco )
” One doesn’t simply play the game, one becomes the game, doesn’t one?”
(MP, London)
” You know… When I was stuck in the game, I did manage to get by with a
little help from my friends.” (Musician, Liverpool)
” Floot-rig-noota-garf-garf-yipa-enata-solinty-bim.” (A caretaker, Altair
V)
We hope you enjoy this game!
Duckocide Games