Fighting Mania was developed by Konami Company Limited., Released in 2000
Other Informations:
Konami System 573 Hardware
[Model QG918]
Main CPU : R3000A 32 bit RISC processor, Clock – 33.8688MHz, Operating performance – 30 MIPS, Instruction Cache – 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8×8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256×224 – 740×480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Fighting Mania was released in March 2000.
This game is also known as “Punch Mania – Hokuto No Ken” in Japan.