Summary
The late-1997 edition of FIFA was heavily tied in with the qualifying procedure for the 1998 World Cup. In the Road to the World Cup mode, you take a team from first qualification through to the main tournament, using the varying systems in different parts of the world. The game features 16 distinct outdoor stadia. The League play features 189 clubs and 11 leagues. Each team has specific crowd chants incorporated into the ambient sound.
The action is faster than in previous versions, and AI has been expanded. Players have distinct facial feature and hair styles. Each match is introduced by Des Lynam and commentated on by John Motson and former Scotland international Andy Gray.
Minimum System Requirements | Recommended System Requirements | |
CPU | INTEL 2 GHz Dual Core | INTEL 2.3 GHz Dual Core |
VRAM | 32 MB | 64 MB |
RAM | 128 MB | 256 MB |
OS | Windows XP/Vista/7/8 | Windows XP/Vista/7/8 |
Direct X | 9.0c | 9.0c |
SOUND CARD | DirectX Compatible | DirectX Compatible |
HDD Space | 1 GB free | 1 GB free |
Game Analysis | This game marked the start of an upward trend in the series. It boasted a refined graphics engine, team and player customisation options, 16 stadiums, improved artificial intelligence, a "Road to World Cup" mode with all FIFA-registered national teams, and a licensed soundtrack featuring popular musical artists of the time. The most ambitious of the series up to that point, it features many accurate team rosters even with reserves for national call up when playing in the round robin qualification modes. Another new feature was the ability to manually change the referee's strictness, allowing major injuries and fouls to go un-noticed.FIFA 98 was also the first of the series to feature a licenced soundtrack, with "Song 2" by Blur used as the intro track for the game. It was the last FIFA game to be released on the 16-bit consoles that the series had originated on. | |
High FPS | 0 FPS ( GTX 1060 ) | |
Optimization Score | 10 |
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FIFA Game Series [View FIFA Full Game Series]
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