Feudal Kingdoms is a turned based medieval grand strategy game which expands the limits of the genre by adding more depth to the gameplay than you have ever seen before.
## About This Game
Top features
Realistic population structure
In no other grand strategy game are so many details and impacts in the own
game strategy than in Feudal Kingdoms. The villages / settlements with their
inhabitants need food to survive, most of which is grown on fields. The season
will also influence the possibilities. In winter for example the ground will
freeze, this will lead to starving inhabitants as soon as the stock goes
empty. If you want to expand your kingdom and will start a battle against
other kingdoms you need soldiers. Soldiers are farmers which need to be
recruited. But the farmer will be missed as a food producer. Soldiers who died
in battle will be gone. Therefore the birth rate and population density can go
down or even decrease. Many factors have to be taken into consideration and
every king has to decide if he will expand his kingdom but fort he cost of a
weak nation.
Items
Every settlement has his own stock of different foods, fur, wool, so as on
weapons, armor and many other items. Also armies need enough stock of food in
their inventory for their campaigns to prevent starving or moral loss. That
might seem obvious but has a big impact on the upcoming features and agent
interactions.
Agents
There are three types of agents: The henchmen , aristocrats and noblemen
They can interact across the boundaries of their own settlement. A henchman
has the skill to destroy a food stock of a village from another kingdom with a
fire. If this happens in winter, the inhabitants will perhaps starve. In
Feudal Kingdoms you can weaken your enemies without starting a brutal war.
Aristocrats can improve the research efforts. Also they can be used as
negotiator to strengthen your own diplomatic position or to weak the
diplomatic position of your enemies.
The noblemen have the responsibility to manage your settlement but they can be
also used as military leader in conquests.
Game Content
Kingdom selection
When starting a new game, you get to choose from a set of pre-defined
kingdoms, each of them with their own history and traits. This grants the
possibility of choosing the right starting conditions for your preferred play
style.
Settlement overview
Each settlement comes with a bunch of attributes indicating the condition of
its citizens. Are your people happy? Is there enough wood on stock in
preparation for the next winter? How many vegetables will be available after
the next harvest? Do I provide enough living quarters, and do I have enough
manpower for the next iron mine?
This and much more require a fair amount of micromanagement.
Furthermore, each settlement has a certain amount of buildings that can be
built within city boundaries, like schools for example, and a defined amount
of agricultural structures outside of the city like a sheep farm, which is
essential in cloth production.
Research
Educational buildings like schools and libraries generate “research points”.
These points can be spent in your research area to further customize your game
experience. Do you prefer a more economic approach or rather rule the world
with a strong army? What about the social aspects?
Rising your troops
(work in progress)
We created an easy but powerful tool so you can build your army as
individually as possible. Combined with various research options you are able
to raise armies as specified as you want. Whether your army is specialized in
melee combat or a combination of range, melee and mounted units is up to you.
Recruit your agents
Agents are an important factor in your kingdom. There are three types of
agents with their own set of skills, boosting your power in both social and
military aspects.
The “Henchman” – use him as a spy or assassin. Which way do you prefer?
Assassinating enemies or undercutting enemy territories and tearing them apart
from the inside?
The “Aristocrat” – a more reputable type of character. At least at first
glance. Tricking an enemy faction into lucrative trade agreements or maybe the
formation of strong alliances. It’s up to you.
The “Nobleman” – not only a good leader for your army but also an excellent
personality for managing your villages and cities.
Much more to discover
So you have read about the main aspects that the player can discover.
Other already available mechanics contain a large set of buildings that form
unique production chains and the possibility to set up automated trading
routes between your settlements.
After all, there is a whole world discover and conquer … or unite.
Minimum System Requirements | ||
CPU | Intel® Core™ 2 Duo 3.0Ghz | |
RAM | 4 GB RAM | |
OS | Windows 7 64Bit | |
Graphics Card | NVIDIA GTX 460 1GB | AMD Radeon HD 5770 1GB | Intel HD4000 @720p | |
HDD Space | 60 GB available space |