Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Core i5-750 2.66GHz / AMD Phenom II X4 955 | Intel Core i5-2400S 2.5GHz / AMD FX-8350 |
VRAM | 1 GB | 2 GB |
RAM | 4 GB | 8 GB |
OS | Win 7 64 | Win 7 64 |
Graphics Card | nVidia GeForce GTX 460 / AMD Radeon HD 5850 1024MB | nVidia GeForce GTX 680 / AMD Radeon R9 290X |
Direct X | DX 11 | DX 11 |
SOUND CARD | Yes | Yes |
HDD Space | 30 GB | 30 GB |
Game Analysis | Taking a sharp turn away from the lush island jungles of the top-rated Far Cry 3, Far Cry 4 is set in Kyrat, an untamed region currently ruled by a despotic self-appointed king. But don't be lulled into a false sense of security by the achingly beautiful views, Kyrat is a wild land full of perils. Once again, players will be able to craft their own stories as they travel through this exotic open world teeming with wildlife - using their wits along with an assortment of powerful weapons and diverse vehicles. | |
High FPS | 92 FPS ( GTX 1060 ) | |
Note | Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended) | |
Optimization Score | 8.2 |
Overview
Platforms
Release Dates
Related URL
Developers
Publishers
Genres
Game Engines
Game Modes
Game Themes
Player Perspectives
Alternative names
Languages
Keywords
ESRB Age rating
PEGI Age rating
Far Cry Game Series [View Far Cry Full Game Series]
What's your reaction?
Very Bad
0%
Bad
0%
Average
0%
Alright
0%
Good
0%
Super
0%
This Game has no review yet, please come back later...
This Game has no news yet, please come back later...
This Game has no walkthrough yet, please come back later...
Commented gamplay e3 trailer
Cinematic trailer
Cgi launch trailer
Weapons of kyrat trailer
Welcome to kyrat part 1 trailer
Welcome to kyrat part 2 trailer
comments
Great exploration
Good graphics
Great sound design
Easy to play
Mediocre story
Forgettable characters
Too much to be replayable
Decently fun game with lots to do, though the story was not as good as in Far Cry 3- got sucked into all the side stuff but if there isn’t a HUGE payoff in the end feels anti-climactic like this did. Still could have been worse.
Score Breakdown
“The Tale”
Story- 6
Pacing- 6
Characters- 5
Originality- 7
Linearity- 9
Length- 7
Epicness- 6
“The Presentation”
Visuals- 8
Display- 8
Music- 7
Sound FX- 9
“The Mechanics”
Ease of Use- 9
Innovation- 8
Replayability- 4
The game looks beautiful. The upgraded graphic really helped the game feel. The nature is nice. Playwise there is a lot of upgrades, but also some added annoyances. It’s nice that there is multiple options your story can go or how you approach a quest because you have two “friends” between you need to decide who’s quest you will take. The main bad guy is as usual VOed top notch. Freeing outposts made I would say more sence then in third and it was fun as usual. I very suggest you to play this – 7/10
Graphics
Gameplay
Storyline
1 of the endings
Some side objectives
So first of all, this game is extremely gorgeous. A very well made world with beautiful graphics. A very well crafted world. The story line is very good aswell, with a new exciting story that challenges your ethical choices. I really enjoyed the game all over, but found at some points that the side objectives hadn’t gotten much attention since Far Cry 3, which made it feel a little like the same stuff. I would however recommend this game to anyone who finds the Open World/FPS combo interesting, and pretty much everyone who likes a well made game that takes ~20 hours to finish. The different endings to the game is both good and bad in my opinion. But I suppose you will have to figure that out by yourself.
I will however give you a hint to an easter egg in the game; when you get control of your character and you are told to stay put at the table, remain seated for 15 minutes. This will trigger and additional ending they’ve implemented.
Now go try it out!
Conclusion: TL;DR – A very good gameplay and beautiful game that I would recommend anyone who likes a good open world game.
Its your choice wether to progress further by accepting a main mission or just play any number of side quests... oh and the scenery is absolutely fabulous.
3D wasn't perfect and some missions send you back to a point (if you died) way too far away from the mission you were attempting.
In earlier years 3D worked really well but these days developers (devs) have made the environments far more real by adding shadows and other effects. These effects cause problems like artefacts and uneven plane rendering. The first Tomb raider that ever played in 3D was TROAD or Tomb raider Angel of Darkness and it worked perfectly in 3D. The first ever game played by this reviewer was Half-life and that works brilliantly in 3D as does the rest of the franchise. For future reference the system being used is NVidia nVision. up until recently it was necessary to use glasses and a separate receiver but now you can purchase a monitor that is equipped with 120 Hz refresh rate and built-in 3D receiver. The advantage of the newer screen is that the entire game plays in almost perfect light. You see – because 3D shutter glasses tend to shut the light out on every second frame your view is usually quite dark but the new system seems to have fixed that problem.
Far Cry 4 works well in 3D but not perfectly. In earlier 3D shooters your gun would actually extend out from the screen to your keyboard depending on how high you have convergence set. For some reason the stock of your gun in FC4 now bends back into the screen – So in actual fact its not a real 3D gun but all else is relatively good. Don’t expect full deep 3D vision but more of a 3D feel which is far better than standard 2D. For those who are real keen on getting a game working well in 3D try doing a web search for Helix mod 3d. Helix releases some fabulous fixes for 3D games.
FC4 is a very immersive game with main quests, side quests, spontaneous quests and ability/skill development all the way. It is a thoroughly enjoyable game as is the rest of the franchise so get out there and get yourself some Kyrat fulfilment. My rating? 9 out of 10 rubber chickens!
Ratcat.
Conclusion: Fantastic game with good to fairly good 3D playability.
Shangri-La
Troy Baker
Recycled Material
New additions aren't game changing
Shallow in-game history
Boast: Dive into Kyrat. A place of danger, mythology, and mystery. A place that’s never boring and every second is a story.
Narrative: The story takes place in Kyrat, a fictitious country in the Himalayans. You play as Ajay (Ah-jay), who is coming back to this country to spread his mothers ashes upon her birthplace but while there you get thrown into a civil war between the Natives, and a dictator named Pagan Min (Troy Baker) who, for an unknown reason, has an odd attraction toward you. The story’s pacing is very quick. Playing it, you can tell that Ubisoft already expected you played the third and everything is a little too ‘rushed’ and most aspects seem like after thoughts and slapped into your face at random. There’s very little explanation as to why things happen and virtually almost no backstory.
Eyecandy: Far Cry 4 is big. The foliage is beautiful and lush, the textures are clean and detailed, and the particles are full and believable. As far as the ‘Next-Gen’ look goes, I would say it could actually look just a tad bit better but that has to do with the engine, not the game. Animations are smooth, although straight ripped from the last game, and the framerate never dropped which was good. I did encounter a few bugs, but nothing game breaking, just funny ones.
SoundDesign: The sounds of Kyrat aren’t anything special, they’re industry standard. The weapons have a nice variety, the 3D space is accurate, and the sound effects are good. The soundtrack isn’t anything of a hitter either. It has some cool tracks that stand out, but most of the time it doesn’t catch or amplify the mood as well as the third one did. Not bad, but not great. And the voice acting is too try hard. In all honesty the main character and antagonist were the best in the game.
Gameplay: The game plays exactly like Far Cry 3. And I honestly mean EXACTLY like Far Cry 3. It seemed like they didn’t even update their scripting or touch the ‘core’ of the game. For instance, Kyrat is a very big place and your character’s movement is at the same pace of Jason’s who is used to a smaller island, so therefore Jason moves slower. In Kyrat, everything is bigger and more spread out, so to compensate, Ajay should move a little quicker. It’s just little things like that. There’s few new weapons and vehicles, but there are a variety of different animals. I played the game on hard mode, and comparatively to the last installment, this time around it was frustrating. The last Far Cry was challenging and had an awesome balance. When you died it was always fair and it was because of your own doing. In this one, hard mode was irritating. I even had a buddy watching me play and I quote, he said, “Dude, straight up, even I’m getting mad watching you play this. That was bullsh!t.” The RPG elements are back with the attributes of the Tiger and Elephant and it’s all of the same skills from the previous and there’s no backstory or tatau kind of thing to them. You just unlock them and get them.
Co-op: This time around instead of doing a set of missions set aside for coop, this one is almost drop-in/out. You and your buddy can go anywhere in the world and tackle fortresses and camps and hunt and do all single player things together. It was awesome, but it wasn’t “fun”. There’s really no incentive or specialty to play coop, it’s kind of there just to be there. And the fact that there’s no main co-op missions hinders the feature. My buddy joined my game and I was a lot farther than him so I already had outposts beat, animals hunted, and fortresses taken over, etc. so there was just nothing to do in my game, we had to start a new session in his world.
Conclusion: Basically, Ubisoft tried to find a different way to say the same thing. This game just wasn’t thought all the way out and its basic presentation pales to how everything unfolded in Far Cry 3. It’s almost like they tried too hard to do the same thing and because of that it ended up being worse. Overall, the game wasn’t deep enough and the only things you’ll remember from it was Shangri-La and when Pagan showed up. A good play, and a nice add to your game collection. I don’t regret my buy if that means anything to you.
Reason: Obviously we all expect this game to either live up to its predecessor or reach beyond it and I honestly feel like Ubisoft didn’t achieve that in any way. It was mainly the lack of main and backstory. A lot of the time you don’t know why you’re doing something and it’s because of the lack of context. To sum it up, this game is more of a transition than an evolution. But don’t let that deter you, it’s not a bad game, it really isn’t. I’m going to keep playing it, but side by side, Far Cry 3 is still better.