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## About This Content
## Pathfinder RPG – Chronicles: Guide to the River Kingdoms
Stake your claim! In the anarchic hills and valleys of the River Kingdoms, all
you own is what you can hold by force. Dozens of nations flourish in this land
of outlaws and scoundrels, from high-walled city-states to tiny tribal
enclaves, and any hero with strength and vision can claim a throne at the
point of a sword. Here secretive druids protect ancient forests, and
downtrodden refugees and exiles cast longing eyes toward lost homelands.
Civilized sea monsters trapped far from the briny deep rub shoulders with
legitimized assassins, and strange magic can pull a prosperous town in and out
of time and space. With the constant rise and fall of bandit lords, there’s no
limit to the power and prestige bold adventurers can find–though whether they
can keep it is another story.
Inside this book, you’ll find:
* A complete overview of the River Kingdoms, their statistics and history, and the Six River Freedoms that enforce honor among thieves
* In-depth entries on 22 new nations from some of the most imaginitive authors in fantasy and science fiction, including award-winning author China Mi?ville, New York Times bestseller Elaine Cunningham, and gaming legends Chris Pramas, Colin McComb, Lisa Stevens, and Steve Kenson
* Adventure hooks for every nation, fully fleshed-out and ready to be dropped into your existing campaign
* New feats, spells, class abilities, and poisons native to the River Kingdoms
* An exhaustive map of the River Kingdoms, including ancient ruins, haunted cities, monstrous lairs, and much more
Though created for the Pathfinder Chronicles campaign setting, the information
presented in this book is perfect for inclusion in any game world, and makes
an excellent supplement for the Kingmaker Adventure Path.
by Eric Bailey, Kevin Carter, Elaine Cunningham, Adam Daigle, Mike
Ferguson, Joshua J. Frost, James Jacobs, Steve Kenson, Rob Manning, Colin
McComb, Alison McKenzie, China Mi?ville, Brock Mitchel-Slentz, Jason Nelson,
Richard Pett, Chris Pramas, Jeff Quick, Sean K Reynolds, F. Wesley Schneider,
Neil Spicer, Lisa Stevens, Matthew Stinson, and John Wick .
This product is not a PDF or accessible outside of Fantasy Grounds. It has
been lovingly converted for use within Fantasy Grounds and features the
following additions:
* All maps resized and set up with a preset grid to make combats easy to manage
* Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
* Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
* Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
* All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: Wayne Arsenault
Requires: An active subscription or a one time purchase of a Fantasy Grounds
Full or Ultimate license and the included Pathfinder RPG and D&D 3.5/ OGL
ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic