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## About This Content
## Pathfinder RPG – Chronicles: Faction Guide
Loyalty over all
Every campaign has organizations that pull the secret strings of the world,
toppling monarchs or leading revolutionaries toward freedom and war. These
secret societies, bardic colleges, wizard academies, military orders, and
religious cults capture the imagination–and now your PCs can join Golarion’s
own movers and shakers with the Pathfinder Chronicles Faction Guide. This book
presents a new and detailed rules system for PCs who throw in their lot with
one or more of these groups, as well as the responsibilities–and rewards–
that membership entails. With membership in a faction, PCs gain a whole new
reason to adventure, as well as countless roleplaying opportunities in any
sort of campaign, from dungeon crawl to courtly intrigue.
In addition to new goals and motives, membership in a faction comes with
tangible in-game benefits. Gain enough of a reputation with the Hellknights,
and a PC can become a fearsome lictor, complete with Hellknight minions. Gain
prestige with the Pathfinder Society, and a PC adventurer can get his foot in
the door to become a venture-captain. Everything your players need to
infiltrate the halls of power is right here.
Inside this book, you’ll find:
* Rules on how to gain prestige with various factions and how to use it to secure items, boons, and allies.
* Twenty-four sample factions and the specific benefits of joining them–these factions include the fearsome Red Mantis assassins, the notorious Whispering Way, the righteous Eagle Knights of Andoran, the demon-hunting Mendev Crusaders, the calculating Prophets of Kalistrade, and the blasphemous Church of Razmir.
* Standard rewards available through every faction, such as helpful spells, expert hirelings, and access to specific magic items and equipment.
* New feats, spells, magic items, and traits for all factions.
* This book is intended for use with the Pathfinder Roleplaying Game and the Pathfinder Chronicles campaign setting but fits easily into any fantasy game world.
This product is not a PDF or accessible outside of Fantasy Grounds. It has
been lovingly converted for use within Fantasy Grounds and features the
following additions:
* All maps resized and set up with a preset grid to make combats easy to manage
* Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
* Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
* Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
* All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: Wayne Arsenault
Requires: An active subscription or a one time purchase of a Fantasy Grounds
Full or Ultimate license and the included Pathfinder RPG and D&D 3.5/ OGL
ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic