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## About This Content
## GM’S Miscellany: Wilderness Dressing
Tired of glossing over the details of your PCs’ overland journey (except for
the inevitable, violent random encounters)? Want to add in minor features of
interest to their journeys? Want to make their journeys seem more “real”? Then
GM’s Miscellany: Wilderness Dressing is for you!
A compilation of the Wilderness Dressing line, each instalment focuses on a
different type of wilderness or a feature therein and gives the harried GM the
tools to bring such features to life with interesting and cool noteworthy
features.
GM’s Miscellany: Wilderness Dressing presents loads of great features and
details to enliven your PCs’ travel both overland and by sea. Designed to be
used both during preparation or actual play, GM’s Miscellany: Wilderness
Dressing is an invaluable addition to any GM’s armoury!
A System Neutral GM’s Resource by John Bennett, Creighton Broadhurst, Seamus
Conneely, Brian Gregory, Eric Hindley, Brian Wiborg Monster, David Posener,
Josh Vogt and Mike Welham Fantasy Grounds Conversion by Michael G. Potter
Contains all the tables in both story form and automated, rollable form from
this 125 page source book. Includes a story template to generate pirate ship
and crew on the fly. Also includes a reference manual for ease of reading.
System Neutral, works with any rules system with a fantasy flavour.
Adapted for Fantasy Grounds by: Michael Potter
Requires: An active subscription or a one time purchase of a Fantasy Grounds
Full or Ultimate license and any ruleset. Compatible with Fantasy Grounds
Unity or Fantasy Grounds Classic
Screenshots may differ from what you see in-game based on the extension and
ruleset you have loaded and if you are running Fantasy Grounds or Fantasy
Grounds Unity.