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## About This Content
## D&D Classics: X2 Castle Amber (Basic)
Trapped in the mysterious Castle Amber, you find yourselves cut off form the
world you know. The castle is fraught with peril. Members of the strange Amber
family, some insane, some merely deadly, lurk around every corner. Somewhere
in the castle is the key to your escape, but can you survive long enough to
find it? This module contains referee notes, background information, maps, and
exploration keys intended for use with the D&D Expert rules. Be sure to look
for other D&D modules! For characters level 3-6.
We (Wizards) recognize that some of the legacy content available on this
website does not reflect the values of the Dungeons & Dragons franchise today.
Some older content may reflect ethnic, racial, and gender prejudice that were
commonplace in American society at that time. These depictions were wrong then
and are wrong today. This content is presented as it was originally created,
because to do otherwise would be the same as claiming these prejudices never
existed. Dungeons & Dragons teaches that diversity is a strength, and we
strive to make our D&D products as welcoming and inclusive as possible. This
part of our work will never end. Adapted for Fantasy Grounds by: Marcus
Hill
Requires: An active subscription or a one time purchase of a Fantasy Grounds
Full or Ultimate license and any ruleset. Compatible with Fantasy Grounds
Unity or Fantasy Grounds Classic
Screenshots may differ from what you see in-game based on the extension and
ruleset you have loaded and if you are running Fantasy Grounds or Fantasy
Grounds Unity.