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## About This Content
## D&D Classics: PHBR8 The Complete Book of Elves
The glorious world of elvenkind shines from these pages!
Detailed in this tome are their societies, rituals, and myths – and their
physiology and psychology. Descriptions of every kind of elf abound. Rounding
out this information are 11 new kits; new optional rules and suggestions for
running elven campaigns; and special elven equipment, spells, and magical
items.
Forget what you thought you knew about elves – The Complete Book of Elves
sheds new light on this mysterious race!
## Product History
Colin McComb, author of The Complete Book of Elves (1992), recently gave a
somewhat unconvincing apology as part of a Kickstarter reward: Book of Elves
has a reputation of being the most over-powered 2e Complete book. McComb
states that, for his first professional RPG project, he chose to balance
fantastic, creative ideas with roleplaying checks and balances instead of
mechanical constraints. He’s clearly still proud of his work, as he has a
right to be, and while he’s apologizing on film you can still see that he
loves this book.
]The Complete Book of Elves is much like The Complete Bard’s Handbook in that
it’s filled with really clever, fun, creative ideas that happen to shove game
balance out the window and wave it goodbye as it plummets, laughing and
singing all the way, to the stony ground below.
Individually, each small rule doesn’t cause too much fuss. If they are taken
collectively, though, a DM needs to be strict in order to prevent elven PCs
from quickly overshadowing other characters.
What I like about this title, though, is that, even with the problems outlined
above, it’s a rich collection of imaginative ideas and clever design. The non-
crunchy flavor text is a superb description of how to play an elf. As a
testament to its place in the D&D oeuvre, a few of the kits first introduced
here (such as the spellfilcher and bladesinger) have made it into every
edition of the game since.
An Elf by Any Other Name. The book starts by delving into elven history and
mythology. Not a lot had been written about this previously, and McComb
expounds on the creation myth, the shooting of the chief orcish god Gruumsh,
and the split that created the drow elves. Elven sub-races are explained for
every campaign setting, with rules, history, philosophy and culture discussed.
The elven tree of evolution, showing a unified approach to elves in different
campaigns, is particularly interesting.
It’s in the third chapter, “Physical Attributes,” where power inflation starts
to appear. McComb gives elves the ability to empathically share their feelings
in exchange for combat bonuses, gives them resistance to heat and cold,
suggests that they are largely resistant to diseases, and provides them with
the ability to “manifest.” Best described as the ability to suddenly loom
large and become imposing, manifestation admittedly has little game mechanical
impact outside of roleplaying.
Elven society, mental attributes, elven holy days, elven myths, death,
dwellings, all are discussed with respect and reverence for the race. I think
it’s this reverence – clearly inspired by Tolkien’s beatific elves – that rubs
some people the wrong way: Despite the remarkable creativity, it’s not
uncommon for someone reading these chapters to intone, “Who’s the prettiest?
Elves are the prettiest!” It’s perhaps hard to relate to a race that often
lives in such an ethereal, gentle state of grace.
One Bow to Rule Them All. Optional rules expand an elven PC’s power. Level
limits are extended. Bonus proficiencies are granted. Special fighting styles
such as bladesinging are explained, and seven new archery techniques are
explained. These allow an elf to shoot out mounts beneath riders, shoot two
arrows on one bow, shoot bows with their feet, hang upside from trees by their
feet to shoot bows, shoot up to 5 arrows in one round at an accuracy penalty,
staple people to trees with arrows, and use a trick shot for special effects.
All are cool, creative techniques… but they’re techniques that give elves
extra combat power without allowing the techniques to non-elven archers as
well.
Elven kits share the same flaw. They make elves tremendously fun to play, at
the expense of possibly unbalancing play. Special hindrances are often
roleplaying-based, while special benefits are usually mechanical in nature. In
the hands of a player who is willing to let roleplaying slip a bit, this is
undeniably problematic.
All that said, this book is a still a trove of good ideas, especially when it
comes to rounding out elven society and understanding where your elven PC
comes from. Its reputation for power inflation may be justified, but the vast
majority of the book is filled with superb roleplaying advice and racial
background.
And hey, any rules supplement that triggers an apology when the Kickstarter
hits $2.5 million has to be worth reading for that reason alone.
About the Creators. Colin McComb is the creative lead on inXile’s recently
Kickstarted RPG Torment: Tides of Numenera, which uses Monte Cook’s upcoming
sci-fi/fantasy game setting Numenera and follows the creative vision of
Planescape: Torment. The award-winning designer has written dozens of games
and adventures for TSR and Paizo Publishing
Converted by: Mike Wilson
Released on October 08, 2019. Designed for Fantasy Grounds version 3.3.7 and
higher.
Requires: An active subscription or a one time purchase of a Fantasy Grounds
Full or Ultimate license and the included 2E ruleset.
Minimum System Requirements | Recommended System Requirements | |
CPU | 1.6 GHz or higher processor | 2.0 GHz or higher processor |
RAM | 1 GB RAM | 4 GB RAM |
OS | Windows 7x , 8x or 10x | Windows 7x , 8x or 10x |
Graphics Card | Graphics card recommended | DirectX or OpenGL compatible card. |
Direct X | Version 9.0c | Version 9.0c |
SOUND CARD | a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. | a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. |
HDD Space | 500 MB available space | 2 GB available space |
Minimum System Requirements | Recommended System Requirements | |
CPU | 1.6 GHz or higher processor | 2.0 GHz processor or higher |
RAM | 1 GB RAM | 4 GB RAM |
OS | 10.6.8 or newer | 10.6.8 or newer |
Graphics Card | Graphics card recommended | DirectX 9.0 compatible video adapter |
SOUND CARD | A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. | A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. |
HDD Space | 500 MB available space | 2 GB available space |