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## About This Content
## D&D Classics: PHBR11 The Complete Ranger’s Handbook
Forest guardian, border runner, bounty hunter, and more – the full potential
of the ranger class has never been plumbed. Until now.
Come learn the inner most secrets of one of the most popular Advanced Dungeons
& Dragons character classes. Details on every part of the ranger’s life, from
allied forest brethren to unusual outdoor equipment. With 15 new and exciting
character kits, this book is an information-packed accessory for the AD&D
Game. A special appendix give the rules for the original AD&D ranger class.
## Product History
Gamers were becoming slightly leery of TSR supplements’ wildly swinging power
levels by the time The Complete Ranger’s Handbook was released in 1993. The
Complete books tended to be either well-balanced but dour in imagination and
scope (The Complete Priest’s Handbook, for instance, was the only supplement
to actually reduce the power of the core class) or they were brilliantly
imaginative and poorly balanced (as popular opinion holds of The Complete
Bard’s Handbook, a book misunderstood because it replaced core bard abilities
instead of just supplementing them like other Complete books did).
It was with this feedback in hand that TSR produced the Ranger’s Handbook, one
firmly settled amid the two extremes.
Why Is There a Bear in My Bar? The first three chapters are given over to
character creation, ranger abilities, and followers. Character creation is
relatively straightforward, with additional details about favored terrain and
handy charts showing the adjustment to key abilities from different kits.
Ranger abilities include tracking (in almost a simulationist level of detail),
species enemies, animal empathy, nature lore, strongholds, and detailed
follower rules. (Frankly, I’d play an Underdark ranger just for the chance of
getting a mimic as a loyal follower.) There are surprisingly complete rules
for animal and follower training, including training techniques, tricks, and
timing. The artwork of a ranger lounging in the sun while his trained ape
washes the dishes perhaps does not communicate a huge amount of heroism, but
it gets the message across loudly.
These three chapters cover the basics while expanding possibilities for a
ranger player, exactly what you’d want from a supplement of this sort.
Beastmaster! No, not the old movie with Marc Singer (rumored trivia: back in
the mid-80’s, that film was re-run so many times that HBO stood for “Hey!
Beastmaster’s on!”), although it’s based on that. There are 15 new kits for
rangers, including the beastmaster. Some are highly specific – you may not
want a sea ranger unless your campaign is specifically oceanic – but they tend
toward the flavorful. The explorer and pathfinder are experts in outdoor
traveling and adventures; the feralan (one of my favorites) are feral children
who become rangers; the forest runner does a fine job of modeling Robin Hood;
and the greenwood ranger actually turns the ranger into a living, walking
tree. The justifier is an incredibly skilled guerilla fighter (ironically, one
that could conceivably get a gorilla follower, leading to a guerilla gorilla,
which is a little self-recursive), and the giant killer is focused towards one
particularly flavorful sort of enemy.
It’s recommended that you examine special hindrances for kits that rely
heavily on animal companions, as they tend to add insult to injury. The
falconer, for instance, sinks into grief for 1-4 weeks when she loses a falcon
follower; such mechanics encourage the player not to put her follower(s) in
danger, which runs contrary to the theme of the class. Some tweaking may be
required to make these kits mesh perfectly with your campaign style.
Some ranger kits use role-playing hindrances to balance mechanical benefits,
but there are no stand-out balance issues that cause concern. They are for the
most part both fun and mechanically solid, with some really creative ideas
interspersed throughout.
The book allows non-standard rangers to become demi-rangers, requiring the use
of a kit and allowing some interesting possibilities. If you want a feral
halfling and you aren’t in Dark Sun, this may be your best bet. I also like
that guidelines are given for hacking these kits into new kits, changing the
giant killer into a dragon killer or creating a crypt ranger who is followed
by non-evil undead.
Spells, Gear, and Personality. The remainder of the book is taken up with
spells, proficiencies, gear, role-playing advice, and religion. While the
rules chapters are solid (if a bit low-fantasy), the roleplaying chapter is
particularly interesting. It talks through how people become rangers, the
classic traits of rangers (such as introversion and a love of nature), the
details of a ranger’s duties, and different sorts of personalities you’d
typically find in the class. More intriguingly, it discusses linked
characteristics and the kits that might work best with that sort of a
personality.
The book finishes with a discussion of religion and a description of a
forgathering, a ranger conclave where many rangers gather to meet, trade, and
discuss strategy, tactics, and current events. It’s an interesting concept
that can lead to some interesting adventure hooks.
Overall, The Complete Ranger’s Handbook is a useful supplement for anyone
interested in the class. It occasionally rises to creative brilliance and
consistently provides good, solid game design for the class.
About the Creators. Rick Swan is the author of The Complete Guide to Role-
Playing Games and wrote material for Dragonlance, Forgotten Realms, and core
AD&D. He once wrote an adventure (Nightmare Keep) that takes place entirely
inside the body of a massive undead lich. Not everyone can say that.
Converted by: Mike Wilson
Released on May 29, 2019. Designed for Fantasy Grounds version 3.3.7 and
higher.
Requires: An active subscription or a one time purchase of a Fantasy Grounds
Full or Ultimate license and a one time purchase of the 2E ruleset.
Minimum System Requirements | Recommended System Requirements | |
CPU | 1.6 GHz or higher processor | 2.0 GHz or higher processor |
RAM | 1 GB RAM | 4 GB RAM |
OS | Windows 7x , 8x or 10x | Windows 7x , 8x or 10x |
Graphics Card | Graphics card recommended | DirectX or OpenGL compatible card. |
Direct X | Version 9.0c | Version 9.0c |
SOUND CARD | a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. | a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. |
HDD Space | 500 MB available space | 2 GB available space |
Minimum System Requirements | Recommended System Requirements | |
CPU | 1.6 GHz or higher processor | 2.0 GHz processor or higher |
RAM | 1 GB RAM | 4 GB RAM |
OS | 10.6.8 or newer | 10.6.8 or newer |
Graphics Card | Graphics card recommended | DirectX 9.0 compatible video adapter |
SOUND CARD | A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. | A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. |
HDD Space | 500 MB available space | 2 GB available space |