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## About This Content
## D&D Classics: N1 Against the Cult of the Reptile God (2E)
Terror by night! The village of Orlane is dying. Once a small and thriving
community, Orlane has become a maze of locked doors and frightened faces.
Strangers are shunned, trade has withered. Rumors flourish, growing wilder
with each retelling. Terrified peasants flee their homes, abandoning their
farms with no explanation. Others simply disappear. . .
No one seems to know the cause of the decay — why are there no clues? Who
skulks through the twisted shadows of the night? Who or what is behind the
doom that has overtaken the village? It will take a brave and skillful band of
adventurers to solve the dark riddle of Orlane!
This adventure is designed for 4 to 7 characters of 1st through 3rd levels. It
includes a map of the village and a description of its buildings and
occupants, an overland journey to a challenging underground adventure for
especially brave (or foolhardy. . .) characters, and a list of pre-rolled 1st-
level characters.
## Product History
N1: “Against The Cult of the Reptile God” (1982), by Douglas Niles, is the
first adventure in a novice-level series for AD&D. It was written in February
1982, so it was probably published in the first half of the year.
A Quick Creation. Niles was handed an old brief and told to write an adventure
from it. He completed the task in just four weeks. Later he said that he
wasn’t sure if TSR had published the module because it was good or because he
was able to write it so quickly.
Recurring Tropes. At first glance this adventure looks like it’s built around
the trope of a town home base with adventures nearby, as had previously been
seen in T1: “The Village of Hommlet” (1979), in L1: “The Secret of Bone Hill”
(1981), and (sort of) in U1: “The Sinister Secret of Saltmarsh” (1981).
However, Niles takes a step beyond those simpler adventures and introduces
cultists into the town, making the community itself (for the first time) into
a true place for adventure as well. He also adds a few cultist-related events
that will occur over time, which was quite unique in 1982; in the 70s,
adventures had been almost entirely location-based.
Zeb Cook would take the next step with these trends with B6: “The Veiled
Society” (1984).
The Previous Cult. Niles’ brief came about as the result of a previous version
of the adventure that was designed by Kevin Hendryx. This earlier version
originated as a new encounter area for L1: “The Secret of Bone Hill” (1981),
which Hendryx was then editing. Hendryx’s additions were later removed from
“Bone Hill” at Len Lakofka’s request, so Hendryx decided to expand the
encounter area into its own adventure, which became “Against the Cult of the
Reptile God.” Plans got far enough along that cover artwork was actually
prepared by Bill Willingham, but then Hendryx became a victim of TSR’s Great
Purge of 1981. He decided to take his adventure with him to his next
publisher, Metagaming Concepts.
The title and core concept of an evil cleric and lizard men minions remained,
and that’s the brief with which Niles started his work – and which also
explains, at least partly, why TSR returned to the “town + adventure” trope
that had been used in “Bone Hill” and “Saltmarsh” just the previous year.
Expanding Greyhawk. The town of Orlane and the adventure that surrounds it are
very carefully (and meaningfully) set in Greyhawk. Not only does the module
present an entire village near the Gran Marches, but it also carefully tracks
the players’ movement across the beautiful map of Greyhawk. By this point, the
Greyhawk setting was increasingly becoming a campaign world belonging to TSR
as a whole, not just Gary Gygax, and thus Niles’ expansion of the world was
less unusual than it would have been just a year earlier.
Future History. Dungeon #183(October 2010) revisits the final battle from N1
as an encounter for 4e.
About the Creators. Douglas Niles began work at TSR in January 1982 after
leaving his teaching job. After a few weeks spent reviewing and critiquing
external submissions, Niles convinced his boss to give him a design
assignment. “Against the Cult of the Reptile God” was the result.
Converted by: Mike Wilson
Released on March 26, 2019. Designed for Fantasy Grounds version 3.3.6 and
higher.
Requires: An active subscription or a one time purchase of a Fantasy Grounds
Full or Ultimate license and the included 2E ruleset.
Minimum System Requirements | Recommended System Requirements | |
CPU | 1.6 GHz or higher processor | 2.0 GHz or higher processor |
RAM | 1 GB RAM | 4 GB RAM |
OS | Windows 7x , 8x or 10x | Windows 7x , 8x or 10x |
Graphics Card | Graphics card recommended | DirectX or OpenGL compatible card. |
Direct X | Version 9.0c | Version 9.0c |
SOUND CARD | a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. | a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. |
HDD Space | 500 MB available space | 2 GB available space |
Minimum System Requirements | Recommended System Requirements | |
CPU | 1.6 GHz or higher processor | 2.0 GHz processor or higher |
RAM | 1 GB RAM | 4 GB RAM |
OS | 10.6.8 or newer | 10.6.8 or newer |
Graphics Card | Graphics card recommended | DirectX 9.0 compatible video adapter |
SOUND CARD | A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. | A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. |
HDD Space | 500 MB available space | 2 GB available space |