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This content requires the base game Fantasy Grounds Unity on Steam in order to
play.
## About This Content
## D&D Classics: I4 Oasis of the White Palm (1E)
Tired and sore, you struggle over the burning sands toward the long-forgotten
city. Will you reach the place in time to save yourselves from the evil
efreeti? The sun beats down, making your wounds stiff and worsening the
constant thirst that plagues anyone who travels these waterless wastes. But
there is hope – are those the ruins over there? In the midst of broken columns
and bits of rubble stands a huge statue. This is the place! You’ve found it at
last. Gratefully, you sink onto the sand. But there is no time to lose. You
must hurry. So with a quavering voice you say the magic words. And then you
wait… A hush falls over the ruins, making the back of your neck prickle.
Then, out of the east, a wind rises, gentle at first but quickly growing
stronger and wilder, until it tears at your clothes and nearly lifts you off
your feet. The once clear sky is choked with white and grey clouds that clash
and boil. As the clouds blacken day turns to night. Lightning flashes followed
by a menacing growl of thunder. You are beginning to wonder if you should seek
shelter, when all of a sudden there is a blinding crash and a bolt of
lightning reduces the statue to dust. For a moment, silence. The, out of the
statue’s remains, soars a blue flame. Its roar deafens you as higher and
higher it climbs, until it seems about to reach the clouds. Just when you
think it can grow no larger, its shape begins to change. The edges billow and
soften, their roar lessens, and before your eyes materializes a gigantic blue
man. This adventure can be played alone or as the second part of the Desert of
Desolation series. For characters level 6-8.
We (Wizards) recognize that some of the legacy content available on this
website does not reflect the values of the Dungeons & Dragons franchise today.
Some older content may reflect ethnic, racial, and gender prejudice that were
commonplace in American society at that time. These depictions were wrong then
and are wrong today. This content is presented as it was originally created,
because to do otherwise would be the same as claiming these prejudices never
existed. Dungeons & Dragons teaches that diversity is a strength, and we
strive to make our D&D products as welcoming and inclusive as possible. This
part of our work will never end.
Adapted for Fantasy Grounds by: Terry Buckingham
Requires: An active subscription or a one time purchase of a Fantasy Grounds
Full or Ultimate license and a one time purchase of the D &D Classics – AD&D
1E/2E ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds
Classic
Screenshots may differ from what you see in-game based on the extension and
ruleset you have loaded and if you are running Fantasy Grounds or Fantasy
Grounds Unity.