Fantasy Grounds is a hybrid application which allows you to play and create your own RPG games. Check out Fantasy Grounds Unity for the latest version of the software with the most features..
## About This Game
Fantasy Grounds is an application acting as a virtual online gaming table
primarily intended for pen and paper style narrative role playing games. It is
designed to perform many of the things you can do while playing at a
conventional gaming table and move it online.
## Shop DLC in the updated Steam Store
You can browse by category more easily from the SmiteWorks Publish Page link
below.
## BROWSE DLC.
## A Note about DLC for Fantasy Grounds
Fantasy Grounds has a wealth of DLC available as add-ons. Each of these DLC
add-ons expands Fantasy Grounds to support a brand new game system or to add
new adventures and supplements from your favorite game publishers and artists.
SmiteWorks has negotiated license deals with several dozen different RPG Game
publishers and artists, both large and small, to bring you a very large
variety of gaming options. Our agreements with these publishers and artists
provide royalties for every purchase made through Steam and elsewhere, so that
a purchase of DLC for Fantasy Grounds is the equivalent to or better for the
publisher than walking into a game store or book store and buying a physical
book from the publisher. Each and every purchase is directly helping fund and
grow the RPG hobby industry.
The share that SmiteWorks retains for this helps pay our content and
programming developers and helps us add support for more and more games. In
many cases, the content you can buy as DLC can be built directly by you within
Fantasy Grounds if you already own the material in another form. The DLC
provides a convenient option for time-strapped gamers who also wish to
directly support the gaming industry.
* This is not a stand-alone game. This game features no computer controlled AI and relies upon another user acting as a Gamemaster to control the story, action and enemies you face.
## Overview
Fantasy Grounds is a hybrid application which allows you to play and create
your own RPG games. It facilitates this play and provides some optional add-on
Adventure modules which can be loaded and played with very little preparation.
Each game will require a GameMaster (GM) and one or more players. Games may be
played in a session as short as a few hours or continued with multiple
sessions over a series of days, weeks, months or years. A GM will typically
install the application and choose their game-system of choice, which we refer
to as a Ruleset. Fantasy Grounds comes pre-loaded with Rulesets supporting
compatible play for Advanced Dungeons & Dragons 2E, Dungeons & Dragons 3.5,
Dungeons & Dragons 4E, Dungeons & Dragons fifth edition and the Pathfinder
Roleplaying Game (R). Additional Rulesets are available for free and for
purchase from our Workshop. The 3.5E, 5E and PFRPG rulesets are good places to
start for new GMs and for people new to Fantasy Grounds. These Rulesets come
pre-loaded with some basic Library modules full of abilities, spells, monsters
and items that have been marked as Open Gaming Content (OGC) by their
respective copyright holders. The 5E ruleset contains all the content from the
D&D Basic Rules for D&D fifth edition. Additional rulesets, such as that for
Call of Cthulhu or Savage Worlds are fully licensed versions and contain
otherwise closed and proprietary content that we’ve licensed from those
publishers. As of April 2015, Fantasy Grounds acquired an official license
from Wizards of the Coast for D&D fifth edition. This means that the 5E
ruleset supports basic understanding and gameplay for D&D fifth edition but
you can also buy fully preloaded data packs and adventures that are licensed
from Wizards of the Coast as DLC here on Steam.
## Players
For players, Fantasy Grounds will allow you to connect to a game being hosted
by a GM and control one or more characters within the game. You will be able
to update and maintain your character sheet, much like you would in a face-to-
face RPG game, but with some degree of automation and support for dragging and
dropping abilities and items from the Library modules (for rulesets which
support them.) Whenever a GM shares a map image, you will be able to move a
token representing your character and initiate attack rolls against enemies
visible on those maps when it is your turn. You will be interacting within the
GM’s game session with other players and every action you take will be
communicated to the GM and connected players along with any chat messages you
enter into the chat window. At the conclusion of the GM’s game session, you
will log out and your character sheet and progress will be saved to the GM’s
session. When you meet back up and a pre-scheduled time with the GM for the
next session, you will be able to continue where you left off. Scheduling of
future game sessions is handled outside of Fantasy Grounds via email
communication, the Fantasy Grounds forums and Game Calendar, Steam discussions
or through whatever source the GM defines. SmiteWorks hopes to improve the
match-making features at a later date.
## GameMasters
For GameMasters, Fantasy Grounds will allow you to outline and prepare your
future game sessions. You will be able to create story entries and link them
together or to specific maps. You could, for instance, create a story entry
which links to an image of a dungeon and then each room could in turn be
linked to individual story entries — each containing room descriptions,
secret GM notes, a list of NPCs and monster encounters or links to more images
and player hand-outs. Depending on your game master style and the availability
of pre-entered monsters and enemies, you can also run without preparation. You
can create and maintain multiple Campaigns, each with their own content and
players. When you are ready to run your campaign, you will need to spend some
time recruiting players and establishing your preferred frequency and length
of play, methods of communication when you are not connected with Fantasy
Grounds and whether or not you want to use a voice application such as Skype
or Google Hangouts alongside Fantasy Grounds. Most GMs tend to use a
combination of in-game text-based chat within Fantasy Grounds *and* a voice
application to help facilitate quicker and more natural play.
## With this version of the product, you can:
* Run games as the Gamemaster (GM)
* Host games as a GM for other players and GMs who are connected as players
* Host a demo game for 1 player who is using only the FG Demo. The campaign won’t allow saving, but will give you the ability to demonstrate the functionality to prospective players.
* Join games as a player
* Create characters locally to take with you into a game session
* Create additional rulesets and modifications with custom XML and LUA Scripting
* Use hundreds of built-in top-down tokens for monsters, characters and animals