This Game has no review yet, please come back later...
This Game has no news yet, please come back later...
This Game has no walkthrough yet, please come back later...
Comments
This content requires one of the following products to play:
## About This Content
## Aliens of Charted Space Volume 1
Aliens of Charted Space Volume 1 details four spacefaring cultures, three
of them alien and one curiously familiar. These are the Zhodani, humans
transplanted from Earth to develop in far-off Zhdant. Their well-ordered
society is very different to the squabbling mini-states of the Vargr despite
sharing a common Terran ancestry. The Aslan and the K’Kree, meanwhile, are
polar opposites; proud warriors and militant herd-creatures.
This book contains rules for creating Travellers from each of these alien
races, High Guard additions and new ships, and Central Supply Catalogue
entries for their new equipment.
The Aslan
The Aslan Hierate lies to spinward of the Imperium and Solomani Confederation,
with a long history of warfare and border tensions. The interplay between its
many warrior clans can seem incomprehensible to outsiders, but there are
strict rules of courtesy and deference governing every interaction. Learn how
the Hierate functions and why its young landless warriors are a threat to all
nearby civilisations.
The K’Kree
The Two Thousand Worlds of the K’Kree are almost entirely forbidden to meat-
eating outsiders. On these worlds, the K’Kree have exterminated or
domesticated all species of carnivore and have explicitly stated they intend
to do the same to all meat-eating-races in Charted Space. This book shows the
role of family and clan in K’Kree affairs, and why the K’Kree are the single
greatest threat to Charted Space.
The Vargr
Descended from Terran wolves uplifted by the Ancients, the Vargr are widely
known for their obsession with personal charisma and their preference for
raiding rather than building. Vargr states tend to be short-lived, built
around a cult of personality rather than a nation. This book reveals how a
raider or pirate band operates, and how successful leaders transition from
pirates to statesmen.
The Zhodani
Transplanted long ago by the Ancients, the Zhodani developed a society based
on the ability to wield psionic powers. Considered by many to be a thought-
police state, the Zhodani Consulate is stable, apparently benevolent, and its
people are happy. Aliens of Charted Space Volume 1 reveals the secrets kept
by the Tavrchedl’, or ‘Guardians of our Morality’, and the Zhodani Core
Expeditions.
Adapted for Fantasy Grounds by: Colin Richardson
Requires: An active subscription or a one time purchase of a Fantasy Grounds
Full or Ultimate license and a one time purchase of the Traveller 2E
(Mongoose) ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds
Classic