Fallout 2 is a role-playing open world video game. The player is free to move at will until they enter into combat. Combat gives them a number of action points to move, fire, check their equipment, reload and the like. When a player uses up all of their action points, they end their turn and enemies start theirs. If the player survives unharmed, he or she has their action points restored. Injuries and poisons can reduce the number of action points available both in a single term and semi-permanently until combat ends and the player can be treated. Combat and completion of jobs or quests rewards the player with experience points with which they can level up their characters and apply beneficial perks to become more suited to the dangerous post-apocalyptic world. General gameplay consists of traveling and interacting with local inhabitants and organizations to complete goals and aid or inhibit the NPCs. The player’s actions dictate what future story or gameplay opportunities are available. Mature themes such as alcohol consumption, drug usage and sex are present.
Organized crime, prostitution and slavery are major elements of the setting. Character creation is based on the SPECIAL role-playing system.
Organized crime, prostitution and slavery are major elements of the setting. Character creation is based on the SPECIAL role-playing system.
It’s been 80 long years since your ancestors trod across the wastelands. As you search for the Garden of Eden Creation Kit to save your primitive village, your path is strewn with crippling radiation, megalomaniac mutants, and a relentless stream of lies, deceit and treachery. You begin to wonder if anyone really stands to gain anything from this brave new world.
Mastering your character’s skills and traits for survival, Fallout® 2 will challenge you to endure in a post-nuclear world whose future withers with every passing moment…
Fallout 2 Key Features:
1, DirectX®: Any DirectX
In 2241, the primitive Arroyo suffers the worst drought on record. Faced with the calamity, the village elder asks the direct descendant of the Vault Dweller, referred to as the Chosen One, to perform the quest of retrieving a Garden of Eden Creation Kit (GECK) for Arroyo. The GECK is a device that can create thriving communities out of the post-apocalyptic wasteland.[3] The player, assuming the role of the Chosen One, is given nothing more than the Vault Dweller's jumpsuit, a RobCo PIPBoy 2000 handheld device, a Vault 13 water flask, a spear and some cash to start on his mission.
Minimum System Requirements | Recommended System Requirements | |
CPU | Pentium 90Mhz or faster | Intel Pentium 4 1.4GHz / AMD Athlon XP 1500+ |
VRAM | 128 MB | 128 MB |
RAM | 16 MB | 512 MB |
OS | Windows | Windows (R) 95/98/NT SP3 Only* |
Graphics Card | SVGA | nVidia GeForce 6100 / AMD Radeon X1200 128mb |
Direct X | 9.0c | DX 8 |
SOUND CARD | DirectSound or SoundBlaster Compatible | Direct X certified sound card |
HDD Space | 565 MB | 750 MB |
CD-ROM | 4X or faster CD-ROM drive | 4X or faster CD-ROM drive |
Game Analysis | You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help. | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Note | 100% Microsoft-compatible mouse | |
Optimization Score | 10 |
![ESRB rating of Fallout 2 ESRB rating](https://www.sockscap64.com/wp-content/themes/explicit/images/esrb/6.gif)
![PEGI rating of Fallout 2 PEGI rating](https://www.sockscap64.com/wp-content/themes/explicit/images/pegi/4.gif)
As soon as I finished Fallout, having wiped my tears, I scurraged to throw myself into Fallout 2. Ofcourse, from just having finished Fallout it was a major set-back to have to down-grade my inventory and my experienced hero. However, Fallout 2 made the set-back truly sting. I can imagine any new player trying to understand the Fallout universe to feel a bit discouraged from starting with sticks and stones, when the box clearly shows plasma rifles — atleas the tiny pistol you started with in Fallout the original. But as soon as you get out there and find your ways in the world, Fallout 2 shows much more “universe” than the original Fallout managed to cramp in. Your choices matter to a much higher degree now and almost everywhere you go there’s a side to take in some conflict.
The glitches could not be stopped, but quickly patches and mods were released that fixed everything. Or, well, most things atleast. Fallout 2 make you connect more with the NPC:s over the world and this further helped the character development become more difficult. Every role-players best days are shaped by these moments when you get to level up your character, and in the best rpg:s the choices where to spend your characterpoints and which perks to choose are supposed to be difficult. This usually comes from the gaming catching the actual importance of certain skills and/or special attributes in different situations. Fallout 2 catches this very well while presenting an amazing story in an equally grim tomorrow. The typical Fallout humor makes it’s best in Fallout 2. Sadly, it reaches a point of (experienced) immortality rather quickly. It wasn’t long ago you had those sticks and those stones, and soon you’ll be disintegrating human bones with your futuristic power weapons wearing one of your super power armours. At times (re-)playing this I honestly found the game a bit boring, somehow, but all in all it’s truly an awesome game and a must play as soon as you finish up the original Fallout. Against, it seems, most other fans I hold Fallout equally higth to Fallout 2 and strongly recommend them to played in order.