Falcon: The Renegade Lord
When man first invented time travel, he did not realize the full extent of the
dangers which would accompany it. To counteract these dangers, the
organization known as TIME was established to watch over the time-lines and
the people who used them.
Usually, TIME agents patrol the time-lines, making sure that no one interferes
with events or alters the course of history. On this occasion, however, the
player’s mission is to track a renegade agent whose purpose is to cause
disruptions in the space-time continuum by patrolling the time-lines and
switching artifacts between different zones. If left unchecked, these
chronologically misplaced artifacts can cause massive disruptions through
time, resulting in the large-scale destruction of the time zones, as well as
having dire consequences for mankind.
As a time lord, it is the player’s responsibility to reverse the damage caused
by the TIME agent and end his plans by finding and replacing the offending
artifacts. For assistance, the player has the use of a space craft known as
the “Falcon’s Wing”. Partially controlled by CAIN (Cybernetic Artificially
Intelligent Nexus), it performs different functions that include giving out
information about the residents and artifacts to be found in a given time
zone, and noticing any disturbances that have been detected. The ship is also
used to travel to these time zones. The player can leave the ship having
arrived at the destination time zone.
Equipped with laser gun and a jet pack, the player explores the time zone
while searching for any artifacts. When found, these can be picked up by
walking over them and pressing the fire button. Only one artifact can be
carried at any given time, so whatever is being carried must be returned to
the correct chronological period.
In each time zone, the player is constantly under attack by the inhabitants of
that era, but they can be destroyed with the player’s laser gun. Extra powers
can be gained by collecting tokens that randomly appear. There are two types
of these. “Power of Will” immobilizes inhabitants for a few seconds, and
“Thinkstrike” endows temporary invisibility.
The player only has a limited amount of time in each zone, which decreases
upon getting hit by an inhabitant, and when the stamina level is severely
depleted, the player is returned to the Falcon’s Wing and a time penalty is
incurred. The mission ends when the player’s stamina is reduced completely, or
when the time limit for the mission has expired.