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## Description
_Faladia_ is the last in the row of Kinpukurin’s experimental RPGs. As in
their other games, the story is very sparse: a certain kingdom has enjoyed an
age of peace and prosperity, but when the gods turned away from the people, it
was invaded by enemies. A group of survivors has escaped into a cave, and it
is from there that the nameless hero of the game begins his adventure.
Similarly to _Kinpukurin’s_ earlier RPG Free Will, _Faladia_ combines
elements of Japanese RPG (top-down navigation, random turn-based battles with
simple mechanics, etc.) with a more “Western” approach to RPG design. The
gameplay is focused on exploration rather than on linear advancement with
scripted story events. Instead of the usual Japanese practice of assigning a
few story-related party members, _Faladia_ allows to recruit most of the NPCs
the player encounters in towns (up to 9 active characters). The player can
also choose one of the four ways of interaction with every NPC: neutral,
“loving”, haggling, and aggressive. Aggressive behavior invariably leads to
fight; it is therefore possible to attack every NPC in the game (though in
most cases it results in the death of the underpowered hero).