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Trailer
Comments
Everyday Shooter is an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry.
Play through different levels each with a completely unique musical, graphical, and gameplay style. Shoot to trigger musical sounds and riffs that combine to form the final soundscape of the game. Use points earned in the game to unlock extra lives, shuffle mode, and different visual filters.
Minimum System Requirements | ||
CPU | 1.7 Ghz | |
RAM | 256 MB | |
OS | Windows 2000/XP/Vista | |
Graphics Card | OpenGL compatible graphics card. | |
HDD Space | 36MB | |
Game Analysis | Everyday Shooter is an independent video game developed by Canadian programmer and artist Jonathan Mak. It was released on the U.S. PlayStation Store on October 11, 2007; the European PlayStation Store on February 14, 2008; and for Windows PC via Steam on May 8, 2008.Everyday Shooter is notable because it was created completely by a single person. The game was developed in the span of a few months by Jonathan Mak using Visual C++.In addition to programming and graphic design, Mak recorded and implemented an all-guitar soundtrack in the game. Mak collaborated with Shaw-Han Liem of I Am Robot and Proud on the soundtrack for Everyday Shooter.Sony Computer Entertainment took notice of the game at the 2007 Independent Gaming Festival and published it for the PlayStation 3 on October 11 as a downloadable game on the PlayStation Network. | |
High FPS | 0 FPS ( GTX 1060 ) | |
Optimization Score | 10 |