Story Line
While the game lacks a traditional storyline, the course of events has the player control a white collar worker and guide this avatar through the daily grind. If the avatar gets dressed, drives to work, and sits at his cubicle, the dream will restart from the initial bedroom scene.
An old woman in the elevator offers the cryptic message: "5 more steps and you will be a new person." Once the player deviates from the predetermined path and initiates five specific interactions, the dream restarts in a new state with the player's avatar as the only person in the game world. When the player next returns to the office and passes the empty cubicles, the avatar stops to watch an identical character leap from the rooftop, and the game ends.
Game Analysis | “Every Day the Same Dream” is a beautiful game with a very bleak outlook (perhaps partially belied by its restrained color scheme). Parts of it seem like a grim view on the 50′s, while other parts remind me of a bleaker version of my last gig.From the Artist“Every day the same dream” is a slightly existential riff on the theme of alienation and refusal of labor. The idea was to charge the cyclic nature of most video games with some kind of meaning (i.e. the “play again” is not a game over). Yes, there is an end state, you can “beat” the game.Made in about 6 days: 3 code + 3 content + 1 making crappy drones with an electric guitar | |
High FPS | 0 FPS ( GTX 1060 ) | |
Optimization Score | 10 |
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