Evertried is an isometric, tactical rogue-lite where the player ascends a mysterious tower in the afterlife using their wits, strategy and positioning in turn-based combat. Make clever use of attacks, movement, skills and hazards to clear floors of enemies and advance higher toward your destiny.
## About This Game
## “Every Move Matters”
In Evertried, the player’s actions dictate when enemy units move. In other
words, everything moves after you. The game plays out as fast or methodical as
you want, featuring a free-flowing turn-based action combat system.
Alternating between moving, attacking, using your dash, skills and luring
enemies into hazards is the key to success.
You are the one that decides the pacing of Evertried. Learn to think ahead.
Develop intricate strategies to outmaneuver your opponents and follow your
path to ascension!
## Test Your Strategic Might
Hitting or defeating enemies in succession increases your Focus Level, which
determines the shards you receive and unlocks special powers called Modifiers.
The Focus Level goes down when you are idle or just moving, so there is
incentive to keep up the action. Luring enemies to traps and getting hit by
hazards will also affect the gauge, adding to the strategy.
## Outsmart Enemies with Dashes and Skills
Moving strategically and attacking is vital. Close the gap with a Dash — a
mechanic that allows you to move twice the distance and ignore collision,
allowing you to transverse an obstacle or gain a better position. Don’t forget
Skills and Modifiers– abilities and passive effects that can be equipped to
create your build. Skills improve and carry over into successive runs, whereas
Modifiers become stronger based on your Focus Level.
## Customize Your Ascent Toward Destiny
The Tower has 50 floors divided into 5 Areas. Each area is unique and
introduces new types of enemies. The higher you get in The Tower, the more
complex floors will become. Each area has a Shop Floor, where you can spend
shards acquired in exchange for health recovery, Skills and Modifiers. Plan
accordingly to increase your chance of getting to the top.
## Overcome the Guardians, Overcome Your Weaknesses
Each area ends with a Floor Guardian, a boss battle to truly prove your
strategic might. Upon losing all your health, the Warrior will dissipate and
lose previously acquired powers, reappearing at the First Floor to start
ascending again. However, mastery in Skills will carry over into following
runs. Rise again Warrior, and face your destiny.
## STORY
In a world of unflinching order, The Tower is the beacon for lost souls that
cannot be assigned to either eternal penitence or the afterlife. Its purpose
is to provide lost souls the opportunity to prove their fate by climbing to
the very top as a way of peregrinating.
Without a clear memory of what happened, you know one thing: You did not prove
your worth while alive. Through your first steps in The Tower, you are faced
with a mindless beast, a wolf-like creature that looks aggressive and
confused. As it rushes to attack you, you find an eerie Scythe and slay the
beast where it stood. You feel a strange connection to your memories getting
back. The weight of the weapon. The cold decision on how to wield it. There is
no doubt: You were a warrior in your past life.
Dying as a warrior is nothing strange, but warriors are received in the
afterlife with glorious celebrations as they die honorably. Being tested after
death could mean that your death wasn’t usual. Your death was without honor.
The quickest way to prove your value as a warrior is through combat. And the
clearest way to your past is seeking the one that oversees it all, The Tower’s
creator. Determined to get your answers, you begin your climb, feeling your
bond with your past life strengthening as you battle, searching for your past
while fighting for your uncertain future.