Ethyrial: Echoes Of Yore is inspired by the old-school MMORPG, set on the lands of Iremesa, uncover secrets, explore new lands, craft your own spells and armor, the freedom is yours!
## About This Game
The world of Iremesa is filled with countless dangers, unexplored caves, and
dungeons. Immerse yourself in this hardcore MMORPG and play the way you want
to.
You live in a world called Irumesa. You start in the Solitary Isle and make
your way through to the mainland, where you will traverse tundras, desserts,
swamps, and more. Explore hundreds of interesting locations, each filled with
a story, quests, and beautiful scenery.
One essential thing to us with this game is developing a game with a high risk
to reward ratio. The game will be difficult, and the risk is high in general.
We are trying to implement content for all types of players, both casual and
hardcore RPG gamers, but the main focus will be on the more hardcore.
With high risk comes great rewards!
Dying in Ethyrial will be harsh and punishing. We can guarantee that you will
get frustrated at times. But we believe that this is also one of the things
that makes a game fun to play. Knowing that death is so nasty and the stakes
so high will increase the rewarding feeling when accomplishing something
difficult.
Death will result in irreversible Experience loss, and items will be dropped
at random. Players may pick up items again if someone else doesn’t get there
first!
Teamwork will be an important aspect of Ethyrial, and leaving teammates to die
will not really be an option.
We want to enforce teams to really work together during instances, and boss
fights to implement a “Party Loss System.”
If a teammate dies, the ENTIRE party will share that players experience loss.
If the rest of the team survives and manages to revive their teammate, some of
the lost experience will be given back to the team.
PVE will, of course, be a big part of Ethyrial gameplay. You will encounter
many boss fights and will be able to party up with your friends to clear the
harder bosses. Instances (Dungeons) will come in plenty and with different
difficulty.
We will also introduce a Colosseum-style arena, where players, either solo or
in a Party, have to fight their way through different bosses in an arena.
You can’t have a great MMORPG without a good PVP system, where people can put
their skills to the ultimate test against other players.
We have plans to implement several different PVP-arenas.
The first Alpha-release will offer a mode we call King of the Arena.
King of the Arena will is an open arena where players enter the Arena with
their character and try to get as many kills as possible before dying. When
you die, you are kicked out of the Arena, and your total kill count will be
entered into a scoreboard.
At the end of the day, the players with the highest kill count will get points
based on their standings.
We plan on many more PvP modes and will implement them one by one.
We will have a bounty system in the world to increase the risk of killing
other players.
Player Killing will be totally unrestricted but risky in the way that a bounty
will be placed upon you. This will make you a target to other players looking
to make some money.
Bountied players will also be restricted access to some areas, as a high
bounty will make guards and other dangerous NPC Units very interested in you.
But, maybe you’ll find friends in darker places? In Ethyrial: Echoes of Yore,
nothing is written in stone, and you decide who you want to become.
In Ethyerial, you will be able to build your own Houses, Castles or whatever
you want. We will not feature an instanced housing system, as you will be able
to buy a plot of land almost anywhere in our Open World.
You may team up with your clan to build a massive Clan Mansion or gather
enough money and resources to build yourself a small cabin in the woods.
What you do is up to you. Although, these benefits won’t come cheap.
Like with many other MMORPGs, we want to provide a solid Crafting system. The
crafting system will also have a higher risk/reward than what most players are
used to.
Crafting something may not be as easy as one might think.
(More info about this later)
Our game will feature many different spells, but we are also creating a Spell-
crafting system, where players can further specialize their character by
creating spells fit for their game style. A crafted spell starts blank and
gets more powerful as you add abilities and powers to them.
But be careful, as tinkering with some of these ancient powers may cause it
all to go away. This system will be very high risk, but very high reward!
(More info about this later)
The community will be a large part of the game, whether you are in a guild or
just part of a small group of friends.
We will have a system that facilitates this game mechanic, like your guild
buying up land and making a new town on a trade route or you and your friends
picking up bounties and hunting down criminals. We are working on more as well
that we will share in the future.
(We will release more info as we develop further)
Minimum System Requirements | Recommended System Requirements | |
RAM | 4096 MB RAM | 8 GB RAM |
OS | Windows 7,8,10 | Windows 7,8,10 |
Graphics Card | A decent one | A decent one |
HDD Space | 6 GB available space | 6 GB available space |