Escape from prior island was developed by AtlasSniperman
Escape from prior island was Released on Windows
Escape from prior island is a Single Player game
**Introduction**
Over the weeks locked in his cage, a slave-to-be meticulously plotted his escape. Upon the day new slaves were being brought in, he acted. Pickpocketting a passing guard and freeing himself, the slave released a couple of his comrades and made as quiet a break for it as they could.
Now, hiding in the basements and caves around town, moving about to avoid being found, this Tactician must guide his fellows to free more slaves, gather supplies, and discover a means by which they can escape from this island of slavery.
Imagine playing chess, but instead of another human, you are given a predictable opponent. Someone who’s moves you know so thoroughly you can plan their reactions to the letter. In addition, rather than taking turns, you must plan out every move you will make from the beginning.
Are you a master tactician?
Can you account for every variable given enough time?
Yes? Than prove it.
Learn the inner nature of other races, how they move and think. For not only must you protect your fellow escaped slaves from the Hobgoblin slavers wishing to make an example of them, but also from their own greed, depression, fear, and most importantly; hunger.
Escape from Priori Island is a top down, 2d puzzle game with two areas of gameplay;
Missions involve planning every action of your soldiers by dragging them(or using keyboard keys) about a map to fulfill tasks and avoid detection.
Morale involve organizing your base of operations, rationing supplies, setting shifts and patrols. You must keep your charges safe from detection, starvation, fatigue, and depression.
**Current Version** \- Alpha 0002 (uploading 14th May 2017)
**Current Features**
* Moving units about the mission map
* Mission- Planning save/load
* Mission- Search Object
* Basic map generation
* Mission- Basic Windows Generation
* Mission- Doors
* Mission- Room Windows
* Mission- Slave Generation
* Mission- Object Locking
* Mission- Searchability & Collectables
* Basic Enemy generation
* Basic Logic- Vines
* Basic Logic- Hobgoblin Casters
* Basic Logic- Hobgoblin Knights
* Basic Logic- Lich
* Basic Logic- Loyal Slaves
* Basic Logic- Mounts
* Basic Logic- Rustie
* Basic Logic- The Dragon
* Enemy pathing display
* Advanced Logic- Chasing
* Advanced Logic- Shout
**Planned Features**
* Many
Main Website:
Contains Alpha 0000 and Alpha 0001 downloads as well as a deeper explaination of future features and a development log: Escape from Priori Island Webs