End of War 1945 is a first person shooter with a focus on 6v6 classic casual gameplay (Support for up to 32 players) and a historically authentic setting. The Early Access release is set in Western Germany, Yugoslavia, and Northern Italy during the final months of World War 2.
## About This Game
Core and Gameplay
End of War returns to a more classic, but not too old school style of casual
first person shooters. The focus isn’t on e-sports, but on the average player.
The core of the gameplay experience is engaging, easy to understand, but fun
and chaotic, like shooters of the late 00s. End of War focuses on gameplay and
setting above all else. The setting guides the gameplay, an aspect some recent
arcade style WW2 shooters overlook. The guns you use feel rugged, like they’re
really from 1945 (But they still pack quite a punch). The maps are based on
real locations, so they don’t feel “overly designed” specifically to be an FPS
map. Yet they’ve been tweaked to work with the gameplay. These maps also focus
on a more open feel, you’ll have lots of room to move around and be creative
in your strikes. The combat of the maps is focused less on narrow shootouts,
and more on controlling key points and using the features of each map to your
advantage. There’s also no kill streaks, or fancy equipment. It’s the players,
guns, and grenades. The early access release will have a variety of game modes
that take advantage of the setting, more details will be revealed on these
soon. The gametypes include classics like Free for All, Team Deathmatch,
Conquest, Capture the Flag ,and Sabotage. New variants built for this game’s
setting include Target, Elimination, Uprising and Sabotage. All with a core
focus of 6v6 or 12 player instant action.
New and Rare Perspectives
If you’re tired of games depicting the same battles focused on D-Day and other
areas of France, this is the game for you. At launch into early access, a
variety of battles are there to be fought. You’ll be taken to Yugoslavia,
witnessing as the local partisan resistance becomes dominant over the
desperate Axis occupiers. The main focus placed on the retreat of Axis forces,
and the partisans inflicting revenge on them. You’ll fight in the remnants of
Fascist Italy, and the last defenses of the German Reich in the west. Focusing
on forgotten battles that merely prolonged an inevitable defeat, with deadly
cost. You’ll take part in battles that took place over a week after the war in
Europe was supposed to have ended. And after launch, many new locations will
be added, with new factions as well. The Italians, Soviets, and Japanese
forces are planned to be added into the game, after the initial early access
release. The Soviets and Italians will likely come before the Japanese, but an
unexplored theatre of East Asia will be in the game before it leaves Early
Access. At launch, the German, American, and Yugoslav Partisans will be fully
playable.
Environment and Setting
If you want a World War 2 shooter that returns to more casual gameplay, while
also providing an immersive historical experience, you’ll get it here. The
environments and locations are based on real battlefields. Walking through a
destroyed village, bunker complex, or defensive line has meaning from the
context surrounding it. All while providing interesting routes to move,
relying on quick strategy from you and your team to overpower your enemy. As
mentioned before, the setting and gameplay are intertwined. For example, the
STG44 will only have two magazines available when you spawn with it. This
works for balance reasons, and also fits the setting due to ammo shortages for
less common weapons at the time. But the only respectful way to depict World
War 2, is by not holding back and showing it as truly as possible. You’ll see
Germany’s fanaticism on full display as they make their final stand in a long
lost war. Crumbled buildings as the radios broadcast real propaganda music and
messages, appearing on the specific dates and battles they did 75 years ago.
Each side has character, the World War 2 setting means more than the guns and
uniforms you’ll encounter. There will be no distracting and unrealistic weapon
skins either. You won’t find an MP40 painted purple here. What you will find
is a raw atmosphere of the end of the war. The events depicted may be
unsettling, but it was an unsettling time that all forms of media must show
authentically.
The maps themselves all have history to them, and players can explore them to
see the context surrounding the battle taking place. Hopefully you can learn
something by researching them further, the Yugoslav front is especially
unexplored in most media. It’s very interesting and worth a look. 5 (6 if
development is ahead of schedule) of the maps in the initial release are set
in Italy and Yugoslavia (Yugoslav Partisans vs Germany) and 3 are set in
Western Germany (US vs Germany)
Everything about End of War is being built with the feeling of getting the
atmosphere right, including the audio. Generic action music is never going to
used, only appropriate music for each faction or the time period. Each song
has history as to why it’s there, and playing when it is. The weapon sounds
provide not only the correct sound, but the feel with every shot.
How many maps will be playable at Early Access launch?
8-9 maps will be ready by the time of End of War’s early access debut,
currently 5 of these maps are developed and ready. Additional maps are already
planned for the current factions, and more will be added to accompany the
Soviet, Italian, and Japanese entry into the game.
What about visual customization?
Unless the community really demands it, there likely won’t be any at early
access launch. Each map’s units are accurate to that particular event, so
character customization wouldn’t really fit for the most part. As said before,
no purple MP40s or anything of that nature. If the community really demands
it, maybe some tasteful skins like a Yugoslav weapon with communist slogans
written on it can be made. For now though, the answer is no. Some players buy
these to support further development. If you want to do that, awesome! Gifting
a game key to a friend would be the best way! It helps our community grow, and
then you can play together too.
How can I help support further development?
Right now, the best way to do that is to add our game to your wishlist here on
Steam
Stand by, for more information on crowd funding opportunities in future
announcements.
Can my PC run this game?
End of War is being built with low end optimization in mind, while also
looking sharp for players with higher end systems. Powered by Unreal Engine 4,
there’s amazing potential in what can be depicted on screen. End of War can’t
promise the most stunning visuals compared to AAA shooters, but it’s enough
for the environments to immerse you. But if you’re on an older or lower end
system, a smooth experience is still possible with sacrifice to visual
quality. It’s important for fair competition, but also to ensure a smooth and
enjoyable experience for everyone.
When is this releasing into Early Access?
End of War 1945 is coming to PC Early Access on May 8th 2020. Which happens to
be the 75th Anniversary of Victory in Europe Day!
## Mature Content Description
The developers describe the content like this:
This Game may contain content not appropriate for all ages, or may not be
appropriate for viewing at work: General Mature Content
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel dual core 2 GHz, AMD dual core 2.2 GHz | Intel i5 2500k, AMD Ryzen R5/FX6300 or better |
RAM | 6 GB RAM | 8 GB RAM |
OS | Windows 7 or newer (64 bit) | Windows 10 (64 bit) |
Graphics Card | GTX 550ti, Radeon HD 7750, Intel Iris | GTX 960, Radeon R9 280 or better |
Direct X | Version 11 | Version 12 |