Epochs are the ages a player passes through in Empire Earth. Each of these epochs represents an age within history. In Empire Earth, the last two ages (Digital and Nano Ages) are set into the moderate future. In the Art of Conquest, a third future age, the Space Age, is available. It deals with space colonization. Each epoch brings new technologies and units. Epoch advancement requires additional buildings to be built and the costs of advancing increases as more epochs are attained, although the ability to gather the required resources greatly increases as well. With new epochs, some new units are available at the cost of having to abandon the ability to produce old units, though any old units still alive are kept. The epochs in Empire Earth are the Prehistoric Age, the Stone Age, the Copper Age, the Bronze age, the Dark Age, the Middle Ages, the Renaissance, the Imperial age, the Industrial age, the Atomic World War I age, the Atomic World War II Age, the Atomic Modern Age, the Digital Age and the Nano Age. An extra epoch, the Space Age, is available in Empire Earth: The Art of Conquest.
Minimum System Requirements | Recommended System Requirements | |
CPU | INTEL 2 GHz Dual Core | Intel Pentium III / AMD Duron 2.0GHz |
VRAM | 32 MB | 256 MB |
RAM | 1 GB | 128 MB |
OS | Windows XP/Vista/7 | Windows XP/Vista/7 |
Graphics Card | nVidia GeForce 6200 LE / AMD Radeon Xpress 1200 Series | |
Direct X | 9.0 | DX 8 |
SOUND CARD | DirectX Compatible | DirectX Compatible |
HDD Space | 1 GB free | 450 MB |
Game Analysis | Empire Earth, also known as EE, is a real-time strategy computer game developed by Stainless Steel Studios and released on November 23, 2001. It is the first game in the Empire Earth series. It has been described as very similar to the Age of Empires series, and received positive reviews.The game requires players to use citizens to collect resources and construct buildings and produce military units to conquer opposing civilizations. Empire Earth spans 500,000 years of world history, which is divided into 14 epochs, beginning with the prehistoric age, and ending with the nano age. | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Optimization Score | 10 |
- Immersive gameplay
- Educational
- Always something new you didn't explore
- Huge array of randomly generated maps
- Being able to generate huge armies
- Experiencing different eras
- Unit targeting feels a bit poor
- Graphics (Obviously)
This is my favourite game of all time. I would play countless hours of it as a child and growing up, inspiring me to learn history and english. No strategy game ever came close to being as fun and immersive. Being able to play in any era throughout history and even into the far future, makes this game quite unique in the historical RTS genre. Everything from playing a deathmatch/skirmish, to going into a historically accurate campaign or scenario felt well polished and always enjoyable.
If there is one game that should get a remake with improved graphics and minor improvements, it’s this game. (EE2 and EE3 just didn’t live up to EE1). If you are a RTS and history fan, this is one game you should have played!
First challenging strategic game nailed the 3D world elements, having great graphic, Atmosphere beside keeping nice ideas and intense game-play.