Electra
The basic concept of this puzzle game is that you have a playfield filled with
blocks, which contains wire segments. The left and right side of the playfield
are high-voltage collectors, which are part of a broken power line. Now your
job is to rotate those wire segments so, that you create a direct connection
between the two collectors. Once that happens, this wire, and all connected
ones, will blow up. The gap is then filled with new wire-blocks.
The game offers six different game modes: Time, Action, Strategy, Wire, Dual
Wire, and Fight.
The Time-mode plays exactly like mentioned above. You have to score a certain
number of points for each level, before the level time runs out. The playfield
consists of 8×6 blocks (hight by width), and the wire segments are Line ,
Cross , and Corner. The playfield is completely filled, and once a wire
explodes, new segments falling down, filling all gaps.
In Action, you basically also plays against the clock, but not against a
timer, which counts down to zero. You start a level with just one row of
blocks, and when time passes, more blocks falling down, creating new rows.
Once the playfield is completely filled, and another block tries to drop in,
you loose. Playfield size and wire segments are identical to Time-mode.
Different in here is also that you can move blocks horizontal, if you like.
Strategy looks like Time, however, you have all the time you want. Special
here is, that new blocks only dropping in when you removed a certain number of
blocks simultaneously. So, the more blocks you remove at once, the better for
you.
Wire-Mode works exactly like the Action-mode, but the playfield size has
increased from 8×6 to 15×12.
In Dual Wire, each block contains not only one wire segment, but two, which
are not overlapping. The problem here arises, when you rotate the block to
create a wire connection, the second wire may be useless for you. Or say it
the other way, when you have a wire connection through one of these blocks,
and you need the other wire to be rotated, you most likely destroy the first
connection.
The Fight-mode works like the Wire-mode, but with one major “problem”. When a
new blocks drops in, which happens every few seconds, it will change the
alignment of those wires in all blocks which are beneath the point where it
lands, disturbing all your efforts in creating a connection between the
collectors.
Minimum System Requirements | ||
CPU | Intel Pentium II | |
RAM | 32 MB | |
Direct X | DirectX 8.0 |