## Description
Edgar is a furry little creature with a distinct curiosity that tends to get
him into trouble. This time he got himself trapped in an extensive cave system
from which he can only escape with a lot of skill and savvy.
The cave system consists of 45 independent rooms – 5 tutorial caves and 40
main caves – each with a single exit that Edgar has to open by solving
puzzles. Each exit will guide Edgar to the next room until he will eventually
reach daylight again.
Edgar can walk and float – by rotating his tail – through the rooms. He digs
through loose dirt effortlessly and pushes single objects – like boulders –
out of his way provided the area behind them is not blocked. However, he is
not strong enough to stop falling objects whereas it is no problem for him to
dig a path underneath a still object.
The exit of each room opens when all balloons and symbol blocks in that room
got eliminated. They disappear when they touch an identical element, so,
basically, Edgar has to bring the objects together. This is not always an easy
task as they often seem to be unreachable far away from each other or because
there are odd numbers of objects of the same kind. In that case, Edgar must
find a clever solution since bringing together only two of them would leave
the third one behind. In some rooms, Edgar also has to pick coloured keys to
open doors of the same colour to proceed.
Edgar meets creatures like bats, spiders, ghosts or skeletons along his way
which go after him immediately if they detect him. Sometimes, he can knock
them out by dropping a boulder onto their tops or luring them into the magma,
for example. In most cases, however, Edgar is well advised to stay away from
them contrary to the treasure chests and crystals he can collect along his way
(to raise the high score).
Neither a time limit exists, nor are Edgar’s lives restricted. The progress is
saved automatically, so Edgar can take his time to solve the puzzles of each
room and give it a new try, if he gets injured or the room got unsolvable.
Edgar is also allowed to skip three rooms. So even if he can’t figure out the
solution for the current room, he still has the chance to proceed with the
game. Rooms that were solved, however, can be played again to gain a better
score.