EDEN.schemata(); is a multi-ending sci-fi mystery adventure game, featuring headless corpses, a sealed laboratory, a limbless android suspect/heroine, and an amnesiac protagonist. The game design and gradually UI change in reflection of your actions.
## About This Game
EDEN.schemata(); is a multi-ending sci-fi mystery adventure game, featuring
headless corpses, a sealed laboratory, a limbless android suspect/heroine, and
an amnesiac protagonist. The game design and gradually UI change in reflection
of your actions.
The steampunk-style artwork and the character animations were all handled by a
single animator.
## Story
“Nice to meet you… again?”
An android named “Eve” speaks to “you”, before a headless corpse apparently
known as “The Professor”.
Completely devoid of any sort of memory, “you”, together with “Eve” – an
android, and the Professor’s apparent killer – must uncover the truth of what
really happened here.
Use your powers of deduction to unravel the mystery of this sealed laboratory,
one revelation after another.
We hope you enjoy this all-new type of mystery – the kind that’s only possible
with video games.
## Characters depicted in beautiful hand-drawn animation
The main character.
Has no idea who they are due to total amnesia. Somewhat unreliable.
Eve
An android. As the main character regains consciousness, Eve is standing
before the corpse of “the Professor”. The heroine, and also the prime suspect.
The Professor
Eve’s creator. Found as a headless corpse upon the main character’s awakening.
Kel
An integrated discipline interface. Something like an AI that punishes people
for their crimes, but which for some reason speaks like a little girl and can
be quite agitating.
## UI and game design that change along with game progress
The UI and game design in general change in accordance with your game
progress.
The story and UI come together, and the general game design gradually
transforms, providing an all-new, almost magic trick-like game experience.
## Main Staff/Comments
Scenario: Van Madoy
Revoir series
Murder at Kogetsukan (Fate/GrandOrder)
At the beginning of the project, I thought, “Is there even anything left for
me to do in the world of mystery games that my predecessors haven’t already
done themselves?” However, as development progressed, I reconsidered and
thought, “Maybe I can realize the ideal mystery via the medium of video
games.” The concept of this game is “a mystery that can be solved over and
over again”. I hope you enjoy the experience of solving the kind of mystery
that is only possible with video games – one that’s sort of different from
other “multi-ending” games.
Direction/Development:EIKI`
Gensou Skydrift
Living in the Ending World
I consider the “ADV” genre to actually be a no-rules, cross-species battle. We
bring you an all-new breakthrough ADV worthy of its striking visuals and
writing.
Character Design/Animation: Yutaro
[Touhou Tegaki] Animation Made with Sakkyun
Light:
[FRENZ 2015] Touhou Youyoumu ~the maximum moving about~ Short PV-
style:
What’s the point of using hand-drawn animation to express characters in games,
especially in ADV-style stand-up fashion? Well, I’d like to give any answer
other than “This is the only way I can!”, so let’s say it’s that I’m striving
to depict my art in a way that shows the pleasure and rawness of animation in
an ADV layout.
Sound: RD-Sounds (凋叶棕)Sacrament (Vatican Miracle Examiner ED)
Absolute One-way Street ~Unreachable Message (Touhou Project arrangement
track)
A story is, after all, a combination of pictures, sounds, and stories.
Game scenes, controls, background music, SFX, story, visuals… I want to find
out just what I can do using sound to fuse all of these elements together in
order to tell a “story” in a game.