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This game is in early phase of developing. Currently, i am the only one who working on this project. It’s written in C++ and uses OpenGL 3.3 Main plans of this are: Multiplayer mode, custom kingdoms making and upgrading, custom items crafting, gathering resources for kingdom upgrading (stones, iron, woods…), massive battles, etc.. Current Engine Features: \- Terrain loaded from file or heightmaps \- Multitexturing terrains using blend maps \- Frustum culling terrain \- Terrain LOD using QuadTrees \- OBJ file loader (without materials) \- Textures for models(PNG,BMP,DDS) \- Collada file format loader and parser \- Animation system and GPU skinning supported \- Models LOD (using Quadric error matrices) \- Water (shaders are bugged at the moment) \- Skybox \- 3th person camera \- Mouse picking \- Lights \- GUI(at early phase) \- 2d Text \- Normal mapping \- Specular mapping \- Multiple Lights Currently bugs and upcoming features: \- Terrain cracks fix \- Water Shader fix \- Particle system \- New Models
Eagles of Battle was developed by neura
Eagles of Battle was Released on Windows
Eagles of Battle is a Multiplayer game