immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond. At your disposal is the mythical Blade of Ahrah, capable of turning its wielder into an unstoppable force of nature, and the blade’s diminutive guardian, Fidget. Battle dozens of enemies at once with an easy-to-learn, difficult-to-master combat system, take on a variety of quests from friendly villagers, discover ancient secrets and powerful upgrades hidden throughout the massive, open world, and uncover the story of an ancient civilization on the brink of extinction as you fight to uncover your own past.
Key Features
Dust: An Elysian Tail Key Features:
1, A traditionally-animated action-adventure tale, now in gorgeous 1080p
2, An expansive world filled with unique characters, quests, and secrets
3, Action-packed nonlinear platforming rewards exploration and experimentation
4, Fully voiced cast and a deep, rewarding storyline
5, Full support for gamepad, mouse+keyboard, or keyboard-only controls
6, A wide range of performance options to cater to every PC
7, Award-winning musical score by Hyperduck Soundworks
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Core 2 Duo E4400 2.0GHz / AMD Athlon 64 X2 Dual Core 4000+ | Intel Core 2 Duo E7400 2.80GHz / AMD Athlon 64 X2 Dual Core 5600+ |
VRAM | 256 MB | 512 MB |
RAM | 1 GB | 2 GB |
OS | Win Xp 32 | Win 7 32 |
Graphics Card | nVidia GeForce 9400 GT 1GB / AMD Radeon HD 4550 | nVidia GeForce 9800 GT / AMD Radeon HD 5670 1024MB |
Direct X | DX 10 | DX 10 |
SOUND CARD | Yes | Yes |
HDD Space | 1.5 GB | 1.5 GB |
Game Analysis | Dust: An Elysian Tail is an upcoming action RPG video game in development by Humble Hearts - essentially the pen name of game designer Dean Dodrill. It has attracted a great deal of attention on sites such as Kotaku and Joystiq due to being a project almost completely designed by a one-man team, yet maintaining a level of graphic quality usually notable to teams with dozens of personnel.The game was originally targeted for the Xbox 360 Indie Games channel, but upon winning the 2009 Microsoft Dream.Build.Play Challenge, it was awarded a contract for an Xbox Live Arcade release. Dust: An Elysian Tail was originally expected to be released in late 2011, but was later delayed until 2012. | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Note | Mouse and Keyboard or XInput-compatible Gamepad | |
Optimization Score | 10 |
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Core 2 Duo 2.8Ghz or equivalent | Quad Core CPU |
RAM | 2 GB RAM | 4 GB RAM |
OS | Snow Leopard 10.6.8, 32/64-bit | Mountain Lion 10.8.5, 64-bit |
Graphics Card | OpenGL 3.0+ support (2.1 with ARB extensions acceptable) | OpenGL 3.2+ support |
HDD Space | 1.5 GB HD space | 1.5 GB HD space |
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Core 2 Duo 2.8Ghz or equivalent | Quad Core CPU |
RAM | 2 GB RAM | 4 GB RAM |
OS | glibc 2.15+, 32/64-bit (S3TC NOT required) | glibc 2.15+, 64-bit, S3TC texture support |
Graphics Card | OpenGL 3.0+ support (2.1 with ARB extensions acceptable) | OpenGL 3.2+ support |
HDD Space | 1.5 GB HD space | 1.5 GB HD space |
Artistic and creative graphics.
Tight controls.
Engaging story.
Boss battles may be too easy.
First off, on simply the surface level this game is beautiful. The artwork is absolutely gorgeous-it is clear that the game designer really was working on a labour of love. The music is perfect for the game, and helps to add to the immersive emotional experience. The characters themselves are whimsical yet austere-they can be silly, but not in an annoying way. In particular, Fidget-the protagonist’s sidekick, is a delightful contrast in innocence to the world. Her experience gradually grows her character in extremely subtle yet real ways. Yet, this is often unnoticed beside the delicious character development of the protagonist himself-Dust. Dust is a warrior with an unknown past, which is gradually revealed. Even this plot usage, which can be a bit prosaic in some games, gets a marvelous face-lift.
The story is entrancing, as is the world that it takes place in. You quickly forget that you are playing a side-view platformer, and the style makes it easier to fall into the world due to the easy-to-master controls. The fighting is tight and responsive, with enough variety to make it continually interesting throughout the game. I would recommend the use of a controller (that is what I did), but a friend of mine used a keyboard and mouse and he has told me that he found the same thing. Very responsive and tight controlling. You will not die because of the controls, you will die because of your own inabilities.
The con to the game that I can see is that the boss battles become fairly simplistic once you realize that you can simply dust-storm back and forth (for the most part) until the boss dies. This, however, does not bother me a great deal, as I am more interested in story than challenge. The game does provide a challenge for those who need it, however.
Conclusion: This game is certainly on my top games list, and sits at the top for indie games I have played. It is a masterful work of art that should populate everyone’s games list.
A 10hour platformer which is not groundbreaking in any aspect, but still is pretty enjoyable, especially if you like easy games to relax with your gamepad. You follow around a dude with the classic case of amnesia, with a classic funny gimicky companion while doing classic jump and attack stuff.
The story is decent, while it is kind of childish (it does seem like a game is geared toward the younger audience, there is not much text in game, the quests are straightforward, even the “hidden/secret” puzzles are extremely basic, and most of the time are just solved by getting further in the story and getting that upgrade to your jump that you were missing)
The fighting system is responsive and fun, though it is pretty basic by most standards, there are basically 3 types of attack + 3 projectile attacks and 2 combos. That’s it. The timings are forgiving, the opponents are mostly tank-n-spank with some variations.
There is leveling and equipment system in place, which is robust enough for a platformer game, still in itself it is again very simple at it’s core (items do not posess much unique qualities, if the armour costs more and was found later in the game it gives more defence and is straight up better, same for the rest of the items.) There are crafting materials and crafting, though to craft highest end stuff in the end of the game – you actually have to grind materials (which I wouldn’t expect to find in a platformer and was never inclined to do so)
The art in the game is awesome, characters are monsters have decent design effort put into them, though most of the time the designs were reused throughout the game, which is not that great for such a short game anyway.
All in all I don’t think I personally would recommend this game over, say, Guacamelee. But it is still quite ok if you liked what you have read.
PS. ♥♥♥♥ unskippable credits at the end of the game so hard.