Summary
Goin’ Quackers’s gameplay is very similar to that of Crash Bandicoot, and requires the player to move through various settings in 24 levels in 4 warp rooms. The 4 level themes are a forest theme, a city theme (presumably Duckburg), a haunted house theme, and an Ancient Egyptian/Aztec temple. Donald Duck has to dodge various enemies and obstacles throughout the levels and defeat bosses at the end of each warp room. There are also bonus levels where Donald Duck has to outrun a bear, a car, a dismembered hand, and a Moai statue, respectively. The viewpoint of the levels change from a 2D side-scrolling perspective to a 3D perspective. Re-doing the levels in order to defeat Gladstone’s time in same, gives the player advantages in the game.
Recommended System Requirements | ||
CPU | Intel Pentium III 1133MHz / AMD Athlon MP | |
VRAM | 64 MB | |
RAM | 64 MB | |
OS | Win 98 | |
Graphics Card | nVidia GeForce 2 MX 64MB / AMD Radeon 7000 64mb | |
Direct X | DX 8 | |
HDD Space | 250 MB | |
Game Analysis | Goin' Quackers's gameplay is very similar to that of Crash Bandicoot, and requires the player to move through various settings in 24 levels in 4 warp rooms. The 4 level themes are a forest theme, a city theme (presumably Duckburg), a haunted house theme, and an Ancient Egyptian/Aztec temple. Donald Duck has to dodge various enemies and obstacles throughout the levels and defeat bosses at the end of each warp room. There are also bonus levels where Donald Duck has to outrun a bear, a car, a dismembered hand, and a Moai statue, respectively. The viewpoint of the levels change from a 2D side-scrolling perspective to a 3D perspective. Re-doing the levels in order to defeat Gladstone's time in same, gives the player advantages in the game. | |
High FPS | 200+ FPS ( GTX 1060 ) |
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