Disney’s Aladdin is a 1993 video game developed by Capcom for the Super Nintendo Entertainment System (SNES). Based on the film of the same name, Disney’s Aladdin is a 2D side-scrolling video game in which the player characters are Aladdin and his monkey Abu. The game was released in November 1993, the same month that another game with the same title was released by Virgin Games for Sega Genesis. The two games vary in several respects, including the fact that Aladdin carries a sword in the Virgin game but does not in the Capcom game, a fact that Shinji Mikami, the Capcom game’s designer, said made the Virgin game better. The Capcom game was ported to Game Boy Advance (GBA) on March 19, 2004.
Join Aladdin and his pet monkey, Abu, as they race through the marketplace toward their date with destiny. Watch as Jafar tricks our hero and his friend into retrieving the lamp from the dangerous Cave of Wonders. But, Aladdin and Abu outwit Jafar, releasing the power of the wacky blue Genie! Now, Aladdin will have the chance to spoil Jafar’s devious plans and win the hand of the beautiful princess Jasmine. But it will take more than magic to make his wishes come true…
Disney’s Aladdin Key Features:
1, Relive Aladdin’s classic adventure as you travel through Agrabah, the Cave of Wonders and more to defeat Jafar and rescue Jasmine
2, Jump, fight, dodge and carpet-ride your way through this adventure, collecting gems along the way
Disney's Aladdin was loosely based after the movie of the same title. The storyline is fairly consistent with the movie, and the player controls Aladdin through a series of adventures that are able to maintain somewhat of the look and feel of the movie, despite the limitations of the format.
Minimum System Requirements | ||
CPU | 1.8 GHz Processor | |
RAM | 1 GB RAM | |
OS | Windows 7 / 8 / 10 | |
Graphics Card | DirectX 9.0c Compatible Video Card w/ 256 MB RAM | |
Direct X | Version 9.0c | |
HDD Space | 9 MB available space |
Minimum System Requirements | ||
CPU | 1.8 GHz | |
RAM | 1 GB RAM | |
OS | Mac: 10.9+ | |
Graphics Card | 3D graphics card compatible with 256 MB VRAM | |
HDD Space | 9 MB available space |
Near perfect length
Skims over story
Difficulty spikes
(Based on SNES version)
Yeah, I don’t know what the hell the gamefaqs thing was talking about but that game was tricky as s***. Really short, and some parts were ultra easy, but others SUCKED- least it was short though- sort of fun.
Score Breakdown
“The Tale”
Story- 6
Pacing- 7
Characters- 6
Originality- 7
Linearity- 6
Length- 9
Epicness- 7
“The Presentation”
Visuals- 8
Display- 6
Music- 7
Sound FX- 8
“The Mechanics”
Ease of Use- 6
Innovation- 7
Replayability- 6