This Game has no review yet, please come back later...
This Game has no news yet, please come back later...
This Game has no walkthrough yet, please come back later...
Comments
## Description
In _Dismal Passages_ you are cast in the role of a youth who lives in a land
called ‘Drelg Artavia’, which is being harrowed by evil Wraiths from the
NetherRealm.
In the grisly text introduction, your home is invaded during the night by
three wraiths who attack and kill both your parents and your sister, but
before they can kill you too, a grey wolf-like character interrupts the
assailants and manages to drive them off, while itself is mortally wounded.
Using it’s last breath, the wolf asks you to get revenge on the head wraith
called ‘Vaargerold’ / ‘Vaalgerald’ for the death of himself and your family,
and you set out next morning to achieve this.
The game is a shareware divided in two parts, the first available as a
download, and the second part received by mail when registering the first
part.
The player starts outside his own house, in the local village, though the
house has been cleansed of last nights grisly events.
The game is played on a series of screens stretching left and right of the
player, with buildings that can be entered through their doors, showing its
occupants and furnishings on a single screen. You can talk to the people,
using a menu for one-line generic questions with equally short, but varying
answers, sometimes providing useful clues to the story or vital items to
progress.
The game screen is divided into four areas, the top half showing you walking
left/right in the linear landscape, bottom right shows your health and
collected gold, bottom left showing enemy encounters, while the mid bottom is
a small cutout of the area closest to your character, though it has no
function according to the descriptions. Interaction is all through keyboard,
with speaker beeps accompanying your movement steps.
The starting village is small, and the inhabitants are few, but leaving it one
passes through woods and fields, and eventually reaches other villages and
cities. The in between wilderness areas are infested with robbers, monsters,
plague carriers and other unwanted company, which can be fought or avoided if
need be, or possibly talked to if they are deemed harmless. (The enemies
attack you on sight).
Defeating an enemy gives some loot gold, but can also give you a disease if
you are unlucky, and you need a medic to heal you.
Weapons can be bought from the blacksmith, though you have a simple dagger to
start with in your own house, if you search for it.
There are priest in temples/churches, herbalist shops and also conjurers you
meet and greet early on, though the use of magic is frowned upon by some of
the more officious inhabitants.
Properly beefed up with weapons armor and magic, plus collecting the three
objects required to get into the NetherRealm, the player can then proceed to
get his revenge on the Wraiths.
The second part of the game, as described in the included documents, are
taking place twenty years after this first part, and the land is again
menaced, this time from sea monsters from a city risen out of the ‘Uthrecian
Sea’, and you are again required to save the land and oust the attackers.