Deep II: The Center of the Earth
Aliens: go figure! Years ago Zybonians installed a control-center in the
middle of planet Earth, so that years later, they could wrench the planet out
of its orbit and bring it to their home system. (As the introduction notes:
`Why they want that? We don’t know`, but why let that get in the way of
enjoying the game?)
A sequel to their bottomless pit game Deep, written in Turbo Basic 1, Turbo
Pascal 4 affords Deep II subtler structure and nuance. Both games follow the
same basic premise — as the documentation states: ` It’s the same idea as
Deep: you fall in a very deep pit`. (Nothing is as simple as it seems: the
computer randomly draws meandering cavern walls and you must direct your
tethered stickman’s descent so as to not collide with them, at the cost of
shields.)
50 levels later, after picking up money and shield bonuses, avoiding mines,
blasting through more than a little rock, and getting boosted with power-ups
at automated pit stops, you too will arrive at the centre of the earth and
discover the secret behind the Zybonian control-center.
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