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Trailer
- A Hole In Space
- A hermit crab is finding a house
- A Calm Memory Game
- A Day
- (Early Access Optional) Dudes on a Map: Game Master
- Lucid Cycle
- My Universe – School Teacher
- //TODO: today Original Soundtrack
- A Conversation With Mister Rabbit
- A Frog’s Tale
- 2D Platformer GAME (Toy Factory)
- 4 Witch Seasons & Convenant
- a guard walks into a tavern
- The Help Desk
- eemmmpty
comments
Beautiful animation
Not actually a game. No choices or interaction whatsoever.
IMO this can’t even really be considered a game. Literally all you do is walk forwards and listen to the narrator. There are no choices you can make as a character, there is nothing in the environment you can interact with. This game is very aesthetically pleasing, but as a game it is severely lacking. My suggestion would be to save your money and watch a walkthrough on YouTube as it would be the exact same experience, but you save your thumb the pain of holding down the “forward” key for 2 hours.
* Amazing deep emotional moments.
* Incredible graphics and sounds.
* There is no challenge, it can't be played as a conventional game.
A man lost within his own world, represented as an abandoned island. As he walks, he studies the traces of his own past, in search for hope. All you do in this game is walking and listening to the narrator. But if you let yourself be taken by the narrative, the experience can be amazing. This game is really special to me, because it helped me think about my own situation of loss and confusion.
The character starts walking on a familiar place, then he finds signs of a something terrible, that left marks on him. He is compelled to walk to another place. On the way, it seems to recite a letter to a woman. He also finds symbols of chemical elements and mysterious phrases.
There are deep emotional scenes that makes you think: Is suffering necessary to find peace?
Dear Esther is an emotional game, it requires patience. Do not expect any challenge. The challenge is to pay attention to details and assemble your own experience from the elements that are given. How much time do you decide to spend in a certain place, looking for a particular sign? What are you looking for? These elements will form the final narrative. So it all depends on you, really.
Conclusion: Dear Esther is like a mirror. What do you see? I see a man going in and out of the cave, finding hope amid the rubble of his own life. So it was a worthwhile experience for me. It will not be for everyone. But that’s the difference between a work of art and an entertainment product.