Summary
Meet Jack Slate, a cop framed for murder and facing execution. Slate escapes from Iron Point Maximum-Security Penitentiary to bring down the criminals that framed. In Dead to Rights, you play the role of Slate, as he fights through the hard streets and corrupt enemies of Grant City. There are plenty of ways go about bringing the conspirators to justice–Jack can perform disarm moves, shoot different weapons, pick locks, fight hand-to-hand, and play minigames such as arm wrestling, bench press, and dancing. In this gritty, crime-noir inspired epic, you’re always on the run.
Minimum System Requirements | Recommended System Requirements | |
CPU | Pentium III or Athlon | Pentium 4 or Athlon XP |
CPU SPEED | 500 mhz | 1.0 Ghz |
VRAM | 16 MB | 64 MB |
RAM | 64 MB (128 MB running Win 2000/XP) | 128 MB |
OS | Windows 98/ME/2000/XP (95 & NT not supported) | Windows 98/ME/2000/XP (NT not supported) |
Graphics Card | 16 MB DirectX 9.0 compatible Video Card with Hardware T&L | 64 MB DirectX 9.0 compliant Video Card |
Direct X | 9.0 (included) | 9.0 (included) |
SOUND CARD | Yes | Yes |
HDD Space | 600 MB | 1.8 GB |
Game Analysis | Dead to Rights makes use of bullet time, a popular gameplay contrivance of the time. The game advertises itself as drawing inspiration from Hong Kong action cinema, i.e. gun fu. The player is sometimes accompanied by a canine partner who can attack enemies on command. In some puzzle sections, the player actually takes direct control of the canine to reach areas that the human character cannot. | |
High FPS | 0 FPS ( GTX 1060 ) | |
Optimization Score | 10 |
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Dead to Rights Game Series [View Dead to Rights Full Game Series]
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