Dead Island is a action role-playing survival horror video game developed by Polish developer Techland and it is centered on the challenge of surviving a zombie-infested open world island with a major emphasis on melee combat, and the making of weapons and weapon mods. You gain XP and level up, gaining skill points.
Dead Island takes place on the fictional (based off a true island near Papua New Guinea) island of Banoi. You play as one of four different characters with different skills and skill trees, and different intro videos. The worlds is half open, you can roam the world as you wish but you will have to go through the main story to progress to the next large open area
The combat is largely melee focused, but you also have firearms and throwing weapons, bullets and guns are scares in the start of the game, but towards the end of the game they are much easier to find. The zombies are mostly slow, but there is a wide range of different zombies throughout the game.
Dead Island: Riptide, was released in 2013. A spin-off, Escape Dead Island,
Dead Island 2, is set to be released in 2016.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Core 2 Duo E6700 2.66GHz / AMD Athlon II X2 245 | Intel Core 2 Duo E6750 2.66GHz / AMD Phenom II X2 550 |
VRAM | 256 MB | 1 GB |
RAM | 1 GB | 4 GB |
OS | Win Xp 32 | Win 7 64 |
Graphics Card | nVidia GeForce 8600 GT / AMD Radeon HD 2600 XT | nVidia GeForce 9600 GT 1GB / AMD Radeon HD 3850 X2 |
Direct X | DX 9 | DX 9 |
HDD Space | 2 GB | 7 GB |
Game Analysis | An open-ended game, centered on the challenge of survival on a zombie-infested island. The game uses a first-person perspective. However, the developers are claiming that the game will be far beyond a typical first-person shooter experience, mainly due to a bigger emphasis on melee combat, role-playing elements and a clear focus on story-telling. | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Note | keyboard, mouse | |
Optimization Score | 7.5 |
Stunning photo-realistic graphic
Interesting various crafted weapon and item with RPG touch
Exotic setting with beautiful bloody scenery
Lame acting NPC animation
Game that needs more time to finish with grinding
Story-wise is Hollywood tier
Just played Dead Island Definitve Edition and finished the campaign mode. I am gonna review it on the web but here random thought about it:
The story line is basically about zombie outbreak in exotic island named Banoi Island where four immune survivor that consist of Kanye West, Sane Vaas Montenegro, Asian chick who know chemistry who work in the hotel as clerk but turns out she was a spy and last, that walking dead character who wields katana who were also ex-police are going to find a way to escape from the outbreak aftermath by doing errands for NPCs who are native people, good-samaritan, and that surprise ending character.
Its open world game where it has graphic with photo-realistic but shamefully, the characters animation are so lame with great voice acting. Imagine NPC characters cant act and have weird emotion, its like you watch B Movies. The quest are kind of chore where you can find it in many open world games but the thing that differentiates this game than other how satisfying using throw-able weapon instead fires random gun in order to defeat hordes of zombie and enhance / upgrade the weapon by crafting by taking stuffs and looting dead people stuff.
Story wise the game can be similar with many movies about zombie outbreak but this time happens in exotic island and you are as player is free to explore and have thrill in quite calm and relaxing stroll in killing zombies, finding various people and environment that consist of more than 10 chapters but somehow you can go back in forth between the area.
The elements of RPG in leveling and unlocking new skills and abilities, four playable characters, looting and crafting system are the good thing about the game. This is kind of game where you can compare with Far Cry 3. while in Far Cry 3 you are stuck in island full of pirates and mercenaries while helping local people to free them. Dead Island gives you various zombies as something to fight against beside little bit of people to fight or to help. Players need to prepare for more time to finish the campaign if they want to max the character stats, where 24 hours of my life being has been stuck on Banoi Island with various its stunning and well made locations like its city, slums, and jungle.
Rating : 8/10
Conclusion: Throwing stuffs into zombies here is fun thing to do while you get chores from B-tier animation actors to do this and that.
- Killing Zombies is satisfying
- Many weapons and variety.
- Quite a lengthy game with many quests.
- Zombies attacking left and right can lead to quick deaths.
- Graphics look outdated
- Story is generic and can't be taken seriously.
- Pacing is a bit of an issue.
Dead Island is somewhat of a flawed gem. It’s by no means a bad game, but its flaws make it impossible to consider it to be ever a solid game. Dead Island for the most part, is one of many zombie horror games out there. It dumps you into a sandbox world on an island in which the undead have sprung up and started to kill innocent people. Locations of nice tropical springs, the dirty slums of the islands’ city and to the swampy jungles. In summary it has all the locations for you to fight zombies in and to tackle the environment at the same time.
Now when playing the game the first thing that is very much noticeable is the fact that the graphical style of the game conflict with the actual themes that they’re trying to present. Character animations and facial designs look goofy at best, with either eyes bulging out hilariously or a bleak and stiff looking faces that have no emotions to them. Sam B has to be my favourite character only because he has the goofy animations, voice acting and silly expressions on his face in every cutscene. Other graphical problems that were a bother, was the outdated feel of the game (not bad just outdated). Much of the textures look very much blotchy and low-resolution with the anti-aliasing covering it up in the worse possible way, making it look like someone had smeared vaseline all over the textures. This lessens the atmosphere greatly and doesn’t feel like a serious game with serious themes.
From a story standpoint the game tries to make it seem like it’s a very serious game, with character talking about what horrible things have happened. Dialogue and cutscenes that were meant to be emotional though fall flat. Overall there’s nothing special about it. The story was more of a turnoff and a cliche than anything else.
The meat of the game is the gameplay, choosing from one of four character with their own special abilities and skills provide more replay value to the game. The gameplay has this semi-realistic aspect to it. Every time you swing your weapon it will use some of your stamina up but also may hurt your opponent by braking it limbs. This makes every fight when encountering zombies to use your stamina wisely. Consider that, zombies in the game are not just slow walking zombies but various in their abilities. Some are generic walkers, but others are runners (infected), strong zombies (thugs) and much more. Though this does spice the gameplay up a lot, the way that the game throws them at you can be a problem.
Dying in the game can be very quick due to how many come at you. The infected are possibly the most annoying of the bunch and had led me to many deaths that are often unfair. Another problem can be the fact that your hits could be totally on target with any of their body parts but completely miss them, not taking any damage. I found moments where I was infuriated due to these problems. Other problems is how it paces some gameplay modes. If you play the character that specialises in armed weapons then over a quarter of the game (which is about 5 hours in) have you not using or finding a gun. There’re problems all across the board for this game but somehow fighting zombies and landing perfect hits are very much satisfying. Pretty much this is one of the saving points of the game.
Another pro, would be the weapons system, which has a variety of classes, types and modification which make it much more enjoyable to use. Lately it is quite a long game, it doesn’t just provide you with a main story but also many side missions which can help level-up, most of them being quite enjoyable.
Conclusion: Overall, there’s a part of me that actually likes this game, even with its annoying flaws that plague their out it. But for some reason I came back for more and more. It’s a game I wouldn’t recommend to anyone who may look at the little irritations rather than the holistic picture.