## Description
In the followup to Das Telekommando, the promotional adventure game made for
Deutsche Telekom, you play as a telecom serviceman (or servicewoman) who must
repair a video conference connection at the headquarters of a nature
protection association. It soon turns out that there has been a sabotage, with
everything from the air conditioning to the lifts and telephones being put out
of action. You have only your mobile phone and your toolbox to help you out.
First you must repair the lift, then you can roam more freely, talking to the
workers of the house, finding clues and performing repairs. The game is very
non-technical, and has a very relaxed relation to its sponsor, with the main
character sometimes talking like a proud state employee (this was in 1993),
rather than a telephone salesman, directly to the player. Still, most puzzles
and their solutions revolve around early-90s high tech such as modems, faxes,
satellite equipment, mobile phones and videotex terminals.
_Telekommando II_ is a short point-and-click adventure that takes place
entirely within the confines of one building. You have your typical inventory
and list of verbs at the bottom. There are only 7 verbs at your disposal. One
difference compared to the LucasArts adventures is that you can’t walk your
character around the screen. He or she will only walk when it’s necessary for
completing an action you’ve chosen.